So many good memories from Marathon. A welcome sight for sore eyes.
Halo 3 was the sole reason I bought my XBox, and it surely didn't disappoint; even though I came in late in the game, and I knew the story inside...
I'm a fan; as someone who typically builds smaller maps, it's really great to see someone else toying with the same basic concepts. And, even...
I tend to agree with these two guys; it might be a cool gimmick to forge Firefight maps like regular multi-player levels, but unless you could...
Both functionally and aesthetically, I've never seen a map as well integrated into a map's native geometry as this; you didn't just use a few...
This brings back really fond memories: when I was modding CE, I spent a lot of time in the Silent Cartographer. I'm really happy to see someone...
I never realized the engine was that intelligent. It works. Thanks very much! -=Moxus=-
That's epic. Moxus
I see what you're saying. I'll give that a shot in the morning. Cheers, Moxus
I remember seeing in a ViDoc before Reach was released that something like, say, a Warthog, could be used as, say, the KOTH Hill. If the concept...
Both are good ideas! I'd do the first, but with the mechanic of the map the way it is, I'm not sure if I could open the map up to fire without...
Hmmm... I should post an overview of the map. The teleporters join one "base" directly to another, and so if an enemy team is blocking the...
Hey there, At the moment I'm working on a map that relies on two-way teleporters for gameplay. So far in development, I've been employing a...
Thanks very much Titan! I'm glad you like the post. It was a really tough call for me on spawning: during testing, there were certainly many...