Thanks for the critiques. Didn't think the aesthetics were that horrid...but I do see the issue with openess. Maybe adding some more...
Taking the snipers out seems like it would keep vehicles too dominant, with the single rocket being in the center. Though I haven't tested it yet...
What would you suggest to counter that?
Like the layout and feel for this. Has a very abandoned ambiance. If you need more testers, go ahead and add me, gamertag is same as this forum ID.
Really like the aesthetics going for this map. I personally suck at indoor maps, so I envy those that can make them as well as this. I can help...
Figure I'll start sharing some of my maps, so here we go. This first map is Commited, a btb map that takes place in the canyon. I felt like using...
Fortification, Fortified, Regal, Imperius, Imposition, Memorandum (for the monuments scattered around)...yeah thats all that was on top of my head...
Yeah, I'd had some ideas for rooms with the same traits running through my head earlier...just never quite got around to it. The dad zone kinda...
That's fine by me
Bungie.net : Halo Reach : File Details Supported Gametypes: Slayer, CTF, Assault, Headhunter, Oddball, KOTH Supported Players: 4-12 And heres my...
Bungie.net : Halo Reach : File Details Alright, heres my first (Correctly posted...) map on ForgeHub. Overlook sits just above the canyon area of...
GT: Mortensenii Any specifics on the map?