It seems, no matter how much I plan ahead (sketching, using CAD or Sketchup) my maps always wind up changing drastically once I get into Forge....
afterooster, glad that worked out. The only reason I prefer using decoration objects vs. walls is that I get a lot more of them... I tend to use...
Thanks to the objects that are available in Forge, this happens a lot. I lean toward making the map better looking, but everyone has their...
The corridors mad from tunnels is a really nice look. I can imagine creating an entire map this way, but there are just not enough wall objects...
Most game types start the player with a magnum and AR, so placing these are more like reloading loadouts than adding more weapons to the map....
I agree, a Forging 101 section for Reach would be a great help to the newer forgers that are coming to this forum for advise on basics. It would...
This is in the Halo 3 Forging 101 section, but I found it a very helpful guide to laying out weapons on maps in general: Weapon Theory. As...
Aesthetics –noun ( used with a singular verb [IMG]) 1. the branch of philosophy dealing with such notions as the beautiful, the ugly, the...
Curtilage v3.0 Description:Semi-symmetrical map for 2-8 players that supports most of the game modes.Screenshots: [IMG] view of two bases from...
Try this: --Weapons Theory-- (A Forging Tutorial) It was written for Halo 3, but as HarisSales said, most of it still applies... Hope...
Wow! Thanks everyone, I did not expect that kind of praise. As I originally mentioned, and Jumbo Lopez reemphasized, the reliance on the Main...
Without being able to download the map right now, I can say that the map is definitely an appropriate size and has a good mix of open areas and...
Quoting from the contest rules: "Entrants may submit more than one map entry (including to multiple categories) but each Entrant may win no...
Smaller objects will, but I don't think everything does... A 5x5 flat block will fall with gravity, but little to nothing will move it in game......