The only thing that annoys me is that most of the maps are designed around slayer, why not have a few maps that are designed pretty much for...
As long as they bring back flame-throwers and choppers, and passenger vehicles such as hornets and the no weapon warthog I'm happy.
I like the matchmaking compared to other shooters around, you don't die instantly so no one guy can easily just run around on his own sprinting...
For the map design I want to see large maps with vehicle use and a good balance so vehicles aren't destroyed instantly by large vehicles,, just a...
Do you guys reckon there will be a new Vidmaster's challenge achievements for the next trilogy? The vidmasters were always the hardest but...
I believe the reason there is little gore in halo has several reasons and effects that are perfectly reasonable. The first is the actual aspect...
My post got quote dissected. My point is obviously invalid. Yes I was telling people how to play the game, I said that if you play halo for...
I was replying to a previous post voicing my ideas on how warp drives would have to work, I mentioned that it was off topic before the paragraph....
This is a well thought argument in my opinion, when I first saw regicide I also saw the similarities to game modes such as juggernaut, the only...
I think what they need to do, is take action sack, make it its own playlist, and then add loads of gametypes for all the customs out there,...
Ok, I think people are being pretty pessimistic about the new forge, that was the first forge preview but it was hardly an official video, they...
A bit off topic now, but in relation to warp-drive and traveling faster than the speed of light, it technically impossible but, crazy theory time...
Longbow weapon balance doesn't look to good but that's easily fixed if the community complains about it too much :) Mainly that sniper was way too...
There is probably some counter to this, either with the engine keeping it light, or you having to personally add lighting, I'm sure they've...
The new forge details, mainly player trait zones and magnetism (so far) will be great for all new kinds of maps. I've always found the problem...