I thought about this, and while some aspects can be made similar (like the movement speed, sprint, bullet damage, jump height), the other combat...
Seems very well done, albeit standard. Are the only potential transfers between the levels in the bases?
Hmm. Harsh but true! I'm surprised it's seen as campable as it apparently is, since narrow areas never struck me as terribly easy to camp...blind...
I'm going to guess that the twisty column will cause a lot of lag/flicker, and the actual elements of decor themselves seem kinda...disparate....
I am 90% certain that all objects in Forge are going to be entirely static, or if they can move, it will be unpredictably.
As you can probably tell, I redid the entire first phase, including removing the sword entirely and making the platform not randomly kill people...
Heh, yeah..I get that a lot. Still, the things I made are things I've never seen before. I wanted a tower structure which was small enough for...
Great layout, but seems a tad....dull for the foot soldiers. I mean, yeah, there's the tunnels, but other than that....not a whole lotta cover,...
In his defense, I VERY rarely see any maps which do the standard suite and Invasion/Race, to say nothing of incorporating them well.
Thanks! I'm surprised you say that; the ship is probably the most "normal" of all the structures (ie, most similar to the general style I see...
Looks precarious! And, for some reason, reminds me of Two-Fort from TF2...I dunno. I'm weird. A little light on the bridge cover though, no?
Heh....yeah. This place seems to be almost entirely focused on a core group of about maybe 20 or so people; if you're not one of those hallowed...
Overwatch Rubicon Patten Revanche
Personally, I like it (especially that ridge connecting the top to the bottom), but as a heads up: stuff from the "building" section tends to be...