Thank you for the comment. Please let me know what you think after you play them.
That sounds great! I will check out the stream Saturday. Thank you for testing with a large group, I look forward to hearing what you all think....
I have three maps to submit. All of these are my original creations and have been a labor of love. Please send me any feedback you have. GT= I...
Jack Bell submitted a new map: Haptic - Symmetrical map designed with 2v2/4v4 Arena focused Haptic is an original design that has an organic...
GT= I LoTuS I Haptic is an original symmetrical design that has an organic flow with long sight-lines across specific areas of the map. With...
Jack Bell submitted a new map: Delinquent - Bi-Level symmetrical arena focused map with echoes of Derilect and foundation Delinquent started...
GT = i LoTuS i Delinquent started with the simple concept. A bi-level, high perimeter ring, and four outstretched bridges toward top center,...
Jack Bell submitted a new map: Battle Canyon - Battle Canyon is a reimagining of Battle/Beaver Creek that is rebalanced for Halo 5 physics...
GT= I LoTuS I This is not a remake. Perfectly balanced with a large trench connecting each base and a bridge spanning between the sniper huts...
Jack Bell submitted a new map: Mythik - This is for the Pros! "Classic HCS style in a new package." This map is best for HCS Slayer,...
Mythik is a tournament style 2v2, 4v4 map in the same vein as beloved classics Sanctuary and Onslaught. The match starts in an open floorplan two...