Just discovered this yesterday and made my own text select because the awesomeness of a DMR reticle for a pointer inspired me to fill in more of...
Yes, because they totally don't have to transfer everything from Bungie's servers to their own. /sarcasm
Due to some unprecedented popularity on b.net, I felt the necessity to preview the map I thought I'd never release on the boards. So here's the...
Thanks for the replies, guys. Seems like I'll just have to stick the kill balls within the player-accessible confines of the map itself.
I have a maze map that features roving kill balls, but they're not working as they should. As it is, they're located on a rail just under the...
lol I'm asian too and I also like Halo. I also have a whole group of asian friends who like to get together and lan 4v4.
I've got another idea that also makes the option of bottomless ammo feasible. Create the previously mentioned hill (the one with 0% weapon damage...
I've noticed a notable improvement with matchmaking speed. The first demo took me 5-20 minutes to get matched; now it takes less than 10 seconds....
This looks absolutely amazing. If possible, please do try to set it up for Invasion. The sheer nostalgia alone... *head explodes*
I think every map that can afford it could use a touch of Juicy. I love that FX, especially since Reach's colors aren't as vivid as Halo 3's.
What I want to know is how Bungie engineers expect us to work with their spawn system if we're forced to guess exactly how it works.
Weird, because if most people were doing what I do, I wouldn't be getting MVP as much.
Question to others who've also managed to play: What's your playstyle? Mine is the constant, exclusive use of a specific suit power. I switch it...