Thank you. I'm already anticipating criticism on Vector for its vast openness, but maps that open have really good BTB gameplay.
Thanks. Originally I had big plans for it to support all gametypes, but team gametypes just didn't have the flow I anticipated and I felt it'd...
Thanks all. Another set of screenshots with more of an overview has been added.
Certainly. Your consistent feedback on my work doesn't go unnoticed and I really appreciate it.
Halo: Reach is still in its early phases. As are my forge abilities. I've slowly become acclimated with pieces I like, spawn techniques, and what...
Your choice of implementing a warthog, with a good amount of spacing, sells this to me. Otherwise, the structures (somewhat bland implementation...
HAHAHA legit "***** rock" is a callout in one of my previous forges, even after I deleted it. My friends still remember it and call it out there,...
I'm bummed I never got a chance to playtest this with you guys, but the aesthetics look phenomenal. There's something unique about your choices in...
Oh alright, sorry. I hadn't been here in a while. I'll fix it asap.
Lol I'm aware of what it means. I chose it because A) I'm bad at naming and B) the complexities of the outer and inner middle often have people...
Haha thank you. I'm sure lots of forgers have noticed the beginners' crutch with building pieces.
[img] Download Vertigo, my first submit-worthy map in Halo Reach, was created to break free from the conventional first-attempt maps. The...
Also inb4lock, the current system actually works really well if you simply stop every once in a while to browse through maybe two pages of maps,...