This is a great concept, but the map has some framerate issues. Would the gears look almost as good if you deleted 1/3 to 1/2 of the rotated...
I've loved your other work so far. This looks stunning and it might be your best map yet.
After playing a few more, I have to agree that this is an extremely well-balanced map. So many maps are using forge pieces to build enclosed,...
It's reminiscent of the neat features from several Halo maps of previous games. I particularly like the wet lower level. It's kind of like the...
Definitely a big fan of the Silent Cartographer look. I think part of why I love Reach is that it's the closest to Halo:CE out of any of the...
The sand floor breaks up the monotony of the grey forge pieces. After playing so many forge maps, I find it especially nice if someone goes out...
I played this map a few times when we were putting together Forgetacular videos, and I offer it very high praise. While it's true the...
This is somewhat reminiscent of Longest from Halo:CE. Kudos - To my knowledge this is the first Noble Map that's not built around the stupid...
The mirroring effect is quite brilliant. Really sets this map apart.
You certainly nailed it. The best maps, in my opinion, are the ones where you forget you're in Forge world because you don't see obvious things...
Feels like a Halo: CE map, I think because of the obvious rush to get to the sniper rifle. Great work! The tube bridge is sick.
The layout apart from the laser area is quite good. I like. The spires give it a good forerunner feel that other forge maps have been missing....
I played it today - I'm impressed. The design in there is fantastic - everything looks like it belongs, no overlapping geometry, no glass pieces...
I did have them, a blue and a red, to help identify which side you're on under the water. They actually don't illuminate dull surfaces at all -...
Thanks! I actually believe that for that very reason, 2-bomb Assault is by far the best gametype. It's pretty intense if you can't see where...