Yay whiizzle Hey, whiizzle! Didn't know you were on here. :3 Anyway, it's a decent idea for a map, but it has been done alot. Good that there...
Wow, very original aesthetics. Reminds me of the bridge from Halo 2 (Campaign, but can't remember level). Perhaps for v2 do a bit more merging?
There are way too many BRs next to each other, you only really need one in the areas they are in. Otherwise, nice map. I like the side ramps, but...
Apart from occasional wonky forging, this map looks very good. Alot of routes in and out of places, and jumping to higher places.
Woah, confusing! I like, looks like an arcitectual digging site :3
It's very empty, which is BAD for maps with Warthogs and Choppers. But I can see a good start, maybe just develop it?
A very small, but complex space...I like it. As far as I can see, you haven't included power weapons either, which is a nice touch. Nice merging, too.
The map looks very good. The only issues I have with it are the turrets and the sword and camo being so close together...couldn't you just put a...
The map looks very easy to simply walk out of. I like the pistol risk = reward idea, but couldn't you just throw the grav lift down and grab the...
Wow. Very crazy. I can see this map playing a few tricks on radars. Could you put up a map layout so that we can figure out what is going on? I'm...
I like the map and all, but one question, how do you get to rockets? From the pictures, it looks unreachable. Other than that, good job. The...
Wow, very good idea, although you may want to fix the tunnel with the 4 recievers in it, as it looks like someone could get stuck in there and...
LOL WUT DANCER POLE ...but seriously, quite well done. Very neat, although I'm not sure how the hell this'll work in a machinima.
Y'know, I'll prove this is possible...without a mongoose. With one, I'm not so sure.