I've found that these opinions are deemed "unpopular": I creating like really intricate and tight spaces were players are constantly able to...
Just finished prepping content for Creative Force's next batch of releases. Now to get some sleep before posting it in the morning.
Captain Punch submitted a new map: Frontier (Ricochet) - A Ricochet-Specific version of my Frontier (Grifball) arena. There really isn't much to...
Most Recent Version is in my Bookmarks. Screenshots of newest version in this album: https://www.artstation.com/artwork/Lekk3l There really isn't...
Captain Punch submitted a new map: Coagulation (H2) - A recreation of Halo 2 that has remained as faithful as possible in H5's engine. The box...
The box canyon of Halo 2's Coagulation is hands down one of the most iconic levels in any FPS game, let alone the Halo franchise, and was even the...
[IMG] This is the second part of the decal trick I have discovered, the first part, water and liquids, was posted about a week ago. In my...
I would review this, but that would be a bit unfair considering almost all of the texturing work was me, and that would be unfair. XD 5/7 bro.
Spawns, intro animations, and return plates have all been adjusted to fix some issues that had come up from Forge to Customs glitches.
Captain Punch updated Frontier (Grifball) with a new update entry: Frontier [Grifball] Read the rest of this update entry...
I still think players should have more lane choice considering how poorly the game cycles spawns between rounds. Back up that insert point towards...
GT: CaptainPunch374 Map: Coagulation (H2) Gametype: Slayer or Flag Map has seen numerous updates, wanting to get some more gameplay on it and get...
Most Recent Version is in my Bookmarks. Screenshots of newest version in this album: https://www.artstation.com/artwork/Lekk3l Dimensions are...