Similar to what was mentioned by Pokephile; although Zombies is "technically" FFA, it would be better if they were treated as Attackers and...
Good info dump there! The Shield Wall's "On Damage" condition is indeed broken - it's annoying, because I was hoping to use that as a way of...
Yep, that works, or you can also do it like this, if you want to save yourself some Scripting objects:...
Suggestion: Ability to incorporate Randomness into our Scripts. Here's me just spit-balling a way this could be implemented such that it doesn't...
I would like it if the Humans and Zombie were classed as belong to "Teams". In previous iterations, the gametype has been fundamentally classed...
Ditto. Glad it's not just me!
I'd really rather we could just save our maps locally (with the assumption being that we'd then be able to save Halo 3/Reach quantities of files)....
Suggestion: The ability to Toggle whether Scripts should run while in Forge. It can be quite frustrating when you have scripting behaviour that...
@NOKYARD Yeah, I agree that sometimes Scripts running in Forge can be a pain. The Scripting puzzle I'm currently working on is a right nightmare...
Fair enough. I do absolutely the same thing when coding for real, but in the world of Forge's Scripting I'm very wary of the fact we have Object,...
Do you need that very first Script to turn Off Bravo channel?! Shouldn't it already be classed as Off at the beginning of a game anyway? Might...
You forgot to add BarKeep to the list ;)
Ah ha, yes. You've come up with the same approach I was going to begin toying with for Proximity Triggers as soon as I got back from my Brother's...
http://www.forgehub.com/maps/?category=8 That's where puzzle maps reside in the Maps section. You won't find much for Halo 5 though yet.
I was relevant once ... It was awful ... I've made a start on my puzzle map. Working on a complex script for my first puzzle, to get it out of...