wow! thanks for the 5 stars! I am also working on a FFA version and I will add it to this post when it is finished.
wow, this is really great! I wish I could actually use it though since it took took 10 minutes to load the program and the file. Also it lags...
Very tricky! this is really hard. I can't even get past the first part, lol. Are the magnums in a weird shape a clue?
Ghost Battles V2.1 Created by Billt Joe link to V2 Supported Gametypes: "Ghost Battling" ->(team slayer) Changes from V2 * improved...
my dreams are always in third person. which is kinda stange, why would dreams be in third person? and I wish I could know my dreams were...
I tried that fusion coil thing in my first ghost battles map on foundry... didn't work out too well :/ and I figured it wasn't worth doing it...
the map isn't made for free for all, but I guess it could be a possibility. and yes, I mention in the main post that weapons are useless.
yea, but there is no benefit to escaping the map so I just left it as is. and what do you mean by breaking?
Ghost Battles Created by Billt Joe Supported Gametypes: "Ghost Battling" Map Description This map is for two teams and 2-8 players. The teams...
that does sound like a good idea... any comments on the gametype itself?
I could have, but I didn't obey the "don't delete default objects" law :/. so it's maxed out I'm going to have to remake it soon
I will fix the traits right now and as for the pictures, I do have more, I just can't upload them for some reason >.>
sorry, I didn't look back to see what I was missing