One way to perfect this map is to add little railings on the edges so that players wont fall as much
A simple way of fixing the sniper jump out problem is to rotate the blue light box so it is over the sniper, and position it so that it keeps the...
I love how you have created a new enviornment within foundry, instead of making the enviornment part of it. You have a very intresting style and...
I find your signature offensive please remove it.
I would look into the point for the kill balls. They may look cool, but the sound could be distracting and could become an annoyance to players....
The interior looks very nice and intresting, however the exterior lets the players escape and run away, so consider a fenced area that is outside...
This is past the conceptualization of all the foundry limited forgers before us. This is absolutely incredible.
Excellent job. The use of merging is one of the first I have seen, and it is done very well. I like the idea of the railings, even if its a very...
This map has excellent gameplay, and I must say they overshadow the aesthetics. I am not stating it as a negative thing though, I am just stating...
This has an excellent mixture of close and short range combat. The aesthetics look great, and I am loving the tunnels. Great job. I think...
You definately have potential as a forger, however if you want your maps to be taken any more seriously among the forging community, you are going...
I feel that this should be counted as a success, as it is a fun concept and it is well done. One thing that does come up that is a problem is the...
This is an 'OK' example of balance between the close and long range enviornments. A word of advice would be to provide more close combat space...
This looks like a very intresting enviornment for players to experience, and the wall is fantasticly built. My word of constructive critisism...
My apologies. It is just that I am not made for advertising, while I am trying to make systems for it. Also, that part is very hard to figure...