Did you manage to make it so the floors on the bottom-most level don't make the watery sounds?
I've started building a remake of my 1v1 map, Azula (Which you can see here: http://www.forgehub.com/threads/azula.133872/). Gonna style it like a...
Jesus, sorry to open this can of worms earlier. A forged map certainly doesn't have to look like a dev map to be considered good, but since we're...
Sorry I didn't mean to imply that it was necessary, just that there was the opportunity.
I think with Halo 5's forge we can really focus on making a map be an actual place, rather than just a layout with aesthetics lying around. Before...
Does anyone actually like Breakout? The maps all seem the same anyway.
The lighting engine for some individual objects is absolutely terrible, post lighting being baked at least. The two images below show an area of...
Ah I found that, but for some reason it's not an option on the pieces that are giving me the most problems with it :/ To answer your question...
Does anyone know if it's possible to not have the lighting bake in the final version of the map? Having the lights baked on my map makes a few of...
Currently working on a symmetrical 4v4 map, codenamed "Doughboy" for now. I'm kind of going for a bit of a Japanese zen garden look. The geometry...
I gotta say that looks really impressive. He even managed to make it looks kinda sandy
Alt-J (
MAYBE during the summer but definitely not any other time of year. Far too many people have school, work, or just miscellaneous life stuff to have...
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doubt it