Thanks for the replies, I'll work on making future maps (maybe this one too) run smoother. And Coner, there's only one lap and it doesn't take...
I reccomend grabbing a Warthog from the building in Forge then taking the port and running the hog down the ramp. You get a great amount of air at...
I like to plan out my forge maps when before I forge/if I can't get to my xbox at the moment. Is there any way I could find an online, free tool...
True, it is a little rigid. I ran into a few problems that would result in me having to reforge half a map to fix, but I understand. I'm...
Though I have been a member of Forge Hub for a while, I haven't been forging much at all. Therefore, this is my first posted map on ForgeHub...
4/5 I like it. The trouble with immovable objects is that they can't move. Sounds dumb, but this means that large vehicles that we remake can't...
2/5. First of all, it needs more interlocking. Interlocking makes and breaks many aesthetic maps. Secondly, this idea is by no means original....
Nicely done. Tiny bit of roughness showing, but overall I give this a 4.9/5
5/5, nicely done. I loved this level in Halo 2, and the idea of the Hornet blowing up is great. Couple ideas: - Add the oddball spawn where...
2/5 I'll bump up a point because it has an indoor section and the blocks are matching (the alien patterns on the blocks are on the inside on...
5/5 First of all, the stripper pole idea made me laugh. Nice interlocking. Great angles, and the idea of an elevator makes it better.
I'm no expert but maybe this would be more of a casual map. But either way, 5/5. The symmetry and interlocking is great. The ideas (such as the...
Aesthetically, very well done. I haven't played the gametype though. Chances are if it's a game like SSB, then it would go better in the...