interactive buttons that trigger move/rotate offsets, definitely possible as long as the movement doesn't bug out. i've had objects move back out...
i think i've found my next goal.
damn, this is the best aesthetics i've seen so far. hopefully it doesn't detract from gameplay though.
well theres your problem, all maps are bad. i know hwo you feel goat, i'll iterate on my maps a hundred times before i end up with a testable...
idk, maybe because we had br starts in h3, nbns in reach and a more classic style gametype in h4 that were in use in matchmaking? the default...
this conversation showed up on my radar. personally i'm in different because of how short the range is on the radar.
oh my bad. the main issue i have with trapezoids is the lighting issues they have, sometimes they just won't bake lighting at all even f you're...
that's the thing though, he wasn't trying to sell the map but explain what he was working on and the way he did it made very little sense. i...
that didn't happen? if fated would stop speaking in such ambigous terms we would probably get a lot less confusing semantics arguments. me and...
on anything? yup my new rc car and helicopter.
gotta love the forge community.
@A 3 Legged Goat being mostly spot on as always, reminds me of the old b.net days. how goat put the heroism thing makes more sense and now i get...
vertical, open maps are nothing new, i've acorn, atlasisshruggin, saltykoalabear and chronomeister, to name a few, make some that worked so its...
i honestly don't see what's so experimental about this, i've seen people make maps like this since i joined the community back in reach. also not...
gameplay. visuals aren' the issue.