- Last Activity:
- Mar 3, 2016 at 12:40 PM
- Joined:
- Jan 19, 2016
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- Male
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- North Texas
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About
Hello,
I'm an experienced gaming/Halo vet who became a fan during college when Halo and original Xbox first released. I transitioned to other games and interests during later parts of Halo 3 and also didn't play Reach or Halo 4 that much. However, my Halo passion has been rekindled with Halo 5 and the HCS hype.
I'm currently new to the Forgehub community but I have lurked over the years. Last time I forged was in Halo 3 but am getting into it more now that layering, grouping, and scripting have added some really cool ways to let innovation and originality go wild.
While I have not done a ton of forging, I do have a decent amount of map design knowledge for a competitive game like Halo. I'm hoping to create some versatile and original maps that all skill levels can enjoy. I view the game from both a casual and competitive perspective and believe a balance can be achieved by catering to both with sight lines, evasive/engagement choices, and creating a variety of areas to fight around and control.
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