purely fat
Joined:
Nov 5, 2010
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Location:
Muskegon, MI

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purely fat

The Fattest Forger, Male, from Muskegon, MI

Forge Critic Senior Member

fat Nov 12, 2014

    1. Box Knows
      Box Knows
      How ya been bro
      1. purely fat
        Mar 28, 2018
    2. qrrby
      qrrby
      Lemme know when you want to dive into Reverie so I can make the search visible <3
      1. purely fat
        purely fat
        I was going to start from scratch because I have all of Goats prefabs for it. Evil Laugh. Goat asked me to try something with it as well.
        Mar 10, 2017
        qrrby likes this.
      2. qrrby
        qrrby
        I'll be on tonight if you make any progress!
        Mar 10, 2017
    3. Pacifist
      Pacifist
      you suck
      1. Chronmeister likes this.
    4. Xandrith
      Xandrith
      I need you to save my maps lighting
    5. Erupt
      Erupt
      not sure if i prefer sinister or toxicity as far as 3 atriums go
      1. View previous comments...
      2. purely fat
        purely fat
        I honestly like that. You don't see a lot of asyms. for 1v1 at that size and pace with that much structured play. I love trying to make something simple and unique. If you are ever on h2a I'll show you the child of aqueduct and toxicity.
        Mar 10, 2016
      3. Erupt
        Erupt
        I suppose it's admirable for an asym to be that structured. I'm not sure I like it that way in a 1v1; its too predictable. Personal pref I guess?

        At the same time I think the line of sight is really cool. Just seems like it's the only good option too frequently

        Sounds good :)
        Mar 10, 2016
      4. purely fat
        purely fat
        I think it is great for halo because it makes camping impossible if done right and prevents hiding. Literally almost everyone of my 1v1 maps attempts to do this either successfully or not depending on what other stupid idea i might have.
        Mar 10, 2016
    6. Erupt
      Erupt
      Wanna help me out with lighting sometime ? :)
      1. View previous comments...
      2. Erupt
        Erupt
        I *think* I have that done already light mapping is at about 8% with some lights, some fx, spawns and weapons placed. It could be that there are some without lightbaking off still, so I will continue searching just to be sure
        Mar 7, 2016
      3. purely fat
        purely fat
        it is usually really easy to tell if somethings on. the objects are often black or there will be objects being turned black by it. also look for shadows as they will often show you where it is coming from.
        Mar 7, 2016
      4. Erupt
        Erupt
        **** hits the wall when I generate lighting and I have no clue what's going on so I might even need help idsntifying that I'm afraid

        Gonna make sure to do lighting/turn off lightbaking as I go next time :/
        Mar 7, 2016
    7. NickCastille
      NickCastille
      I typed this great long paragraph before I realized there was a character count limit, so I'm unfortunatly going to have to boil down my paragraph to a simple thank you for having great maps in your file share on Halo Reach. It's the only game that I really play anymore, and it was quite refreshing to be able to walk around on a new map for a little bit. So. Thanks again. -Nick.
    8. Chronmeister
      Chronmeister
      I'd really like your take on Clockwork if you get the time. Thanks bro.
    9. Xandrith
      Xandrith
      Hey I played that 1v1 map with grass in the walls. Ive never seen sideways grass so props for originality!
    10. ImDahUnicorn
      ImDahUnicorn
      Can't see why you would review a map if you have not played it :/
    11. WAR
      WAR
      i'm spreading rumors...sorry had to delete your post:P
    12. WAR
      WAR
      you play the H5 beta at all? I've been checking it out last couple of nights. I'm not opposed...
    13. WAR
      WAR
      You caught me at a bad time last night... was just heading to bed when I got your invite. Lets catch up tonight.
    14. purely fat
    15. Eightball
      Eightball
      I remember you were a good forger in Reach. I'd like to see some of your works sometime.
    16. Eightball
      Eightball
      Do you still forge?
    17. theSpinCycle
      theSpinCycle
      I agree. Planning a layout makes the actual forging go way faster.
    18. theSpinCycle
      theSpinCycle
      Hey, Tyrant, I know this is a random question, but do you play Skyrim?
    19. Eightball
      Eightball
      Less doorways and windows.

      Too many LOS = no way to escape.

      Other than that, I like your maps. You're one of the better forgers and you should really release some more maps.

      I've looked at all the ones in your FS. They are nice. :P
    20. xzamplez
      xzamplez
      Compromise nothing. That wall renders the map unplayable. Erupt needs to drop his balls.
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  • About

    Gender:
    Male
    Location:
    Muskegon, MI
    First Name:
    Jake
    Last Name:
    Scott
    Gamertag:
    purely fat
    What can I say?
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