WARNING: MUST HAVE GAMETYPE (found below) FOR ZERO GS TO PLAY PROPERLY.
Zero Gs 2 is an expansion over the original gamemode made so long ago. Zero Gs encompasses the idea of a no gravity big team battle. Made with strongholds, and vehicle play in mind, Zero Gs is a blast to play. Whether it's jumping from asteroid to asteroid, thrusting to avoid pursuing banshees/wasps, and the panic you get when you fall uncontrollably from the playable area. Zero Gs is a fun game mode that mixes tactical gameplay of strongholds, to casual gameplay of a minigame.
Map is very new so there are many updates/tweaks to come. From fixes to the gametype/in game gameplay to the addition of better aesthetics/object placement.
Each base has in their arsenal:
4 Banshees
4 Wasps
An armory filled with "glitched" plasma weaponry, trading range for damage.
Each team spawns at their frigate, ready to jump out into space. Between them and the enemy is a collection of asteroids, conveniently surrounding a center structure. This center structure will eventually play a critical role in the capture the flag variant. In strongholds, it is the middle stronghold, and whatever team dominates it holds a crucial asset to their victory.
Comment or message me to provide feedback.
Gametype:
Strongholds- https://www.halowaypoint.com/en-us/games/halo-5-guardians/xbox-one/game-variants?lastModifiedFilter=Everything&sortOrder=BookmarkCount&page=1&gamertag=Agent Zero85#ugc_halo-5-guardians_xbox-one_gamevariant_Agent Zero85_5f960c28-079b-4626-a1c2-269a58fa5f24