Xenon

1v1 Custom

Map Description

  1. Preacher001
    Dim the lights, turn up the sound, turn off your sensors and enjoy Xenon

    Enjoy the ominous dark feel of this micro map. Every time I edit this map it just seems to get darker, and thx to Atlasisshruggin it got even more blue. I thought I had alot of blue in this map but he showed me how to squeeze a little more in and inspired me to further 'pimp my map'. He also built the most beautiful canon man setup that I loved and tormented over before removing it and spending the night crying in my pillow. It was just too good and had to be removed so that we could play on the rest of the map.

    I wish I had a background story on this tight little map but I just couldn't come up with one. Xenon was built with the same concept that I had when I built There's no F in Way. I wanted to build a tiny play space that could offer fast paced heart pounding gameplay. This time around I wanted to introduce some height variations and more open space. As much as I've enjoyed my games on There's no F in Way I was always disappointed that I couldn't introduce a broader range of weapons. (It would have been nightmarish) This is where Xenon comes in. Still extremely small but now offers the space to vary up the weapons a bit.

    The weapons are chosen to be as effective as they are colorful. Weapons and ammo have been significantly reduced to keep you on the move. Initial and regular spawn times have been adjusted for balancing purposes.

    If you're playing 2-3 players with sensors on expect an extremely fast paced blood bath. If you opt for some 1v1 with the sensors off then look forward to some heart pounding spine tingling slower paced action. With the whispers of Canon man-s, you'll creep around every corner and every ledge in search of your illusive opponent.

    Though not pitch black Xenon easily allows the stealthy assassin to hide in it's crevices. I myself however go in guns blazing. That's just how I roll :)

    Enjoy
    II SEGA USA II, Chronmeister and WAR like this.

Discussion

  1. II SEGA USA II

    II SEGA USA II Spartan III

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    That’s pretty crazy that you made that in Reach with the lighting and coloring. Really pushing the envelope of forge at the time.
     
    Preacher001 likes this.
  2. Preacher001

    Preacher001 Forerunner
    Senior Member

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    I wouldn't say pushing it but utilizing what I had, it's a tiny map so there wasn't much to play with. I still love the eerie sound of it when I load it up. I've tried to make an expanded version a couple times but I've yet to settle on something I liked, mostly because of the player mechanics in Halo 5.

    Can't wait to see and hear it at it's best in MCC. I'm hoping it looks a hint darker with better lighting. I hate it when HD somehow bumps up gamma.

    I'm curious if the object lighting will stay on in split screen in the MCC. That and draw distances sucked as soon as you played customs split.
     
    #3 Preacher001, Jul 7, 2019
    Last edited: Jul 7, 2019

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