Dogfighting has now come to halo in the World War Forge (WWF) canvas!
Download Air Superiority to properly play this action packed battle map. This game mode is made to be played as a 2v2, 4v4, 6v6, or a 8v8. Search WWF in the Content browser to find maps and prefabs related to this game type.
Expect an Update soon with the Biplane and look out for the Big Team Battle version of this map.
Link to the Prefabs on this map and more.
Prefabs
Special thanks to Darth Diink for helping me shape the natural terrain of the map, and with the design process. He has a Kino Der Toten map coming out soon that I would encourage others to play, along with other great Maps and Prefabs!
Communication between pilot and gunner is advised
POSITION YOUR GUNNER.
Your gunner can do a lot of damage, but the pilot needs to be steady enough for him to make those shots. Stay steady.
Your gunner cannot shoot forward, he can shoot forward and up.
Let your gunner do the shooting (he has a stronger gun), banshees are better for bombing.
Each team has a GauseGunner, the American's Gause is DarkBlue and the Russian's is a PureWhite. (These are best longer range with a steady pilot)
I've tested this a lot and believe this game is stable, but originally it would crash people's games past round 1. I do not believe this will happen at all anymore because I fixed the scripting.
The banshee or warthog can sometimes be knocked out of the plane, this seems to mostly happen when shot by the GauseHog or hit by a Banshee.
If you do not have a gunner and fly out of the map the warthog may explode causing you to die or be flung violently.
If these bugs happen or you find another, could you please report it to me at my GamerTag JoeAct20?
If you are interested in playing more high quality forge maps such as this and be part of a forge community you can join Forge Consolidated here.