Updated:fixed spawning issues, scripting issues, and light problems.
This map I have created was a Re imagination of recovery from COD-AW. The spawning system uses teleporters. 5 mins into the match the big doors will open and you will have to run out before you die from all the toxins in the air. Once you ingest so many parts per million you will die via teleporter. The second half of the game will be played at the entrance of Waste Management where 2 pelicans await.
The first half focuses on medium to long range weapons
The second half focuses on short to medium range weapons.
Lots of scripting going on 190+scripts. Body floating in the toxic waste. Crates desinigrate. Someone climbing a silo, cars moving and crashing. And objects move when vehicles crash into them. Map supports slayer and infection. No more then one round.
Slayer BR starts. Assault secondary or Fiesta or shotty snipers.
Infection shotgun and invisible for humans.
Survive the entire round until you can escape
GT EEEINSTEIN
Map name waste management 1.1