WIP Waste Management

Infection

Map Description

  1. EEEINSTEIN
    Updated:fixed spawning issues, scripting issues, and light problems.

    This map I have created was a Re imagination of recovery from COD-AW. The spawning system uses teleporters. 5 mins into the match the big doors will open and you will have to run out before you die from all the toxins in the air. Once you ingest so many parts per million you will die via teleporter. The second half of the game will be played at the entrance of Waste Management where 2 pelicans await.

    The first half focuses on medium to long range weapons
    The second half focuses on short to medium range weapons.

    Lots of scripting going on 190+scripts. Body floating in the toxic waste. Crates desinigrate. Someone climbing a silo, cars moving and crashing. And objects move when vehicles crash into them. Map supports slayer and infection. No more then one round.
    Slayer BR starts. Assault secondary or Fiesta or shotty snipers.
    Infection shotgun and invisible for humans.
    Survive the entire round until you can escape

    GT EEEINSTEIN
    Map name waste management 1.1

Discussion

  1. EEEINSTEIN

    EEEINSTEIN Legendary

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    Pictures were taken with my phone excuse the quality I'm looking to get this map play tested. Does not work with 2 or more rounds last time I tried scripting issue I think. I've only played map twice both with on 4 players.
    Other then that I play the map by myself trying spawns and looking at my scripting. I had a buddy of mine FOX wolf try to break out of the map for about 3 hours and we fixed and arranged objects as needed. Let me know about any alarms, scripting, aesthetics, spawning, and lighting that may be an issue. Any feedback is what I want. I posted here to get the most bang for the buck to get it tested considering don't have many friends on xbl cause all I do is forge haha. Thank you for taking the time to test,and look at my map it is much appreciated. Lmk what I can change to make it better!
     
  2. NILLOC916

    NILLOC916 Mythic

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    I helped test this map. It was pretty fun and worked quite well for 2v2.
     
  3. Erk

    Erk Legendary

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    You should definitely use the dvr app to take screenshots since everyone has access to that. There is really no excuse for not having high quality pictures.

    (Double tap the xbox button then hit Y as a shortcut)
    Then wait a short period and find them here: http://xboxdvr.com/
    You can either embed them directly from there or save locally and upload them here with your post
     
    a Chunk and EEEINSTEIN like this.
  4. EEEINSTEIN

    EEEINSTEIN Legendary

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    Yes both times I think I'm not sure...
    --- Double Post Merged, May 14, 2016 ---
    I'll have to try that. I never knew hot to screenshot
     
  5. ObsidianSpartan

    ObsidianSpartan Legendary

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    Good looking map, I think it's better if you take your screenshots through theatre mode; there would be no HUD or character model obstructing and you can provide more solid screenshots of your map to people.
     
    EEEINSTEIN likes this.
  6. EEEINSTEIN

    EEEINSTEIN Legendary

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    Alrig hr I'll try that out especially since I changed the colors of the map and Re did base 2.
    --- Double Post Merged, May 16, 2016 ---
    Map is only at 4%lightmap... freaking awesome.
     
  7. ObsidianSpartan

    ObsidianSpartan Legendary

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    Damn, I can't even get mine below 100%
     
  8. EEEINSTEIN

    EEEINSTEIN Legendary

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    Well when I first started the map I turned light bake off on everything I spawned in. I think the 4 % is just my map now not the objects. If that makes sense.
     
  9. ObsidianSpartan

    ObsidianSpartan Legendary

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    I know what you're talking about, I didn't realise it actually reduced the light map...I may go back and make changes. Thanks!
     
  10. EEEINSTEIN

    EEEINSTEIN Legendary

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    I tried to make everything on my map serve a purpose. AESTHETICally and game play wise. Tons of hours put into making this map designing areas using the budget to its fullest using 1 piece instead of 4 pieces used script brain to the fullest. Ylused scripting as best I could sitting at 204 scripts. Tested spawning. But I have yet to get more then a 3v3 going on the map and it's a 10 player minimum for the best gameplay. 4v4 works. 3v3 okay. 2v2 is slow and 1v1 you better have time. But each battle is different from the next. Power weapons. I don't think will over power the bases. Their all on 2 min timer weapon pads. And the game drastically changes 5 mins in since your changing sides of the base. Lot of fun I've had building and playing on it even with a couple of guys. Definitely wanted to give the vibe that the facility is being over run by the toxic pollution in the air and now your forced to evacuate. Alarms do go off when so many parts per million are in the air and if you stay you die. So you best move.
    --- Double Post Merged, May 16, 2016 ---
    It didn't change the way my objects looked that I noticed. Always generate the ligthing in forge to see how things look. By holding down on the d-pad
     
  11. PharmaGangsta1

    PharmaGangsta1 Dr. Deathpit
    Senior Member

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    *cough* separate WIP thread pls *cough*
     
  12. EEEINSTEIN

    EEEINSTEIN Legendary

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    Wat?
     
  13. EEEINSTEIN

    EEEINSTEIN Legendary

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    Just be blunt.
     

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