Whiteout-Extra

4v4 Capture the Flag

Map Description

  1. SEspider
    Hello Everyone!,

    It has been a VERY long time since I've post in the forums. Nearly 7 yrs in fact! Seven is a running theme in Halo, why end it now; right? lol. Sorry for the long absence. I helped start a new business that year and it has taken up a lot of my time. That along with family duties. But in that time, I have not abandoned Halo, at least not fully.

    I'll try to keep this short. Sorry in advance if I don't. Whiteout-Extra is the same map I spoke of waaaay back in 2016 HERE. Majority of what I spoke of then has not changed much. So I'll let it do most of the speaking for me. But here is a summery.

    Back in the day, ViciousSubtlety recreated Lockout in Halo 5. He did an amazing job. But I've never been a big fan of all the dead-ends and flow of the Lockout. And so I used his foundation to add new paths to help freshen up a old classic. Hence why I still credit him as a co-forger here. The reception was small but mostly positive. Biggest complaints seem to be focused on Halo5's movements set. In my original refresh of the map, I added three new bridges. Blue Sneaky Bridge to sword, Blue Upper Lookout Bridge to top of the gravity lift, and a cornered bridge from mid Red base ramp to lower of gravity lift tower. I also placed a one-way teleporter from the top right side of the lift tower to the top of the sword base as a quick get-a-way.

    You may be wondering why I'm reposting about a old map that everyone can still access and read about. Well, there's a simple answer to that. It's a new map! Over these past 6+ years, I've been slowly updating the map. It now has a brand new look and is just easier on the eyes in general. The entire map has been rebuild from the ground up with new props, and colors for navigation. I've also color coded the different sections and made improvements on movement, jumps, and flow. The map also has a more Winter theme to it. The added snow helps break up some of the instant kills from across map, while also not being a burden to players. I've also renamed it from 'Loockdown' to Whiteout. But Halo5 keeps reverting the name for unknown reasons.

    Earlier this I added a new path that just screamed to be made, and with it brought a faster route from Blue Sneaky to top mid. The new path allows movement from bottom of shotgun spawn to sword spawn. But there is a breakable ice wall in the way that players can shoot though. And thus, with this change I saved it as a NEW MAP and dubbed it 'Whiteout-Extra". Other this these changes, it's the same as my Whiteout map. Just a alternative for those that want the new paths. Both maps are available in my Halo 5 fileshare.

    Some of the attached images are 2 years old and don't show all of the aesthetic changes. Sorry about that. I've had a hard time finding time to make new screenshots. Was just easier to make a new walkthrough video. It needs to be noted that the Lightmap count has increased a LOT over the years. And so I'm not sure how well it will play with full teams. Players have dropped off of playing Halo5 over the years. As a result, I've not been able to test my changes. This is where you all come in.

    I would like to remake the map in Halo5's Forge, but on a larger scale. I expect the new grappling hook will make the additional bridges more interesting. But first I need to know what works and what doesn't work in Halo5's sandbox.
    My free time is very short, so I may not be able to answer questions in a timely manner, nor help in the playtest. But I look forward to hearing from you all, be it good and bad feedback. If you do record a playtest with friends, please link me to it so I can check it out.

    I have two more maps (not remakes) to show off for testing before Infinite's Forge comes out. I'll post about them as soon as I can. In the meantime, you can also find videos on them on my YT channel. Thank you in advance.

    ::FX Update::
    I admit I've not stayed up to date on Halo5's Forge additions over the years. I just learned of all the additional FX that were added. And so I've gone through Whiteout-Extra and updated some of them, as well as adjusted a few things. Here are the major updates from last-night (images included):

    1) I've gone through and added script brains to turn off the map's heavy snow whenever the player goes inside a building.

    2) I've added fish and bubbles to the tanks, as well as added a small dust storm to the tank room. The dust fits the area well, but let I'll remove if it causes issues.

    3) I've updated the gravity lift's FX to look more natural.

    4) I've updated the FX for the teleporter. No more blinding green glow!

    5) The path from Blue Sneaky bridge to top yellow mid was not smooth enough for my liking. It is now a little easier and requires one less jump. I did try removing part of the upper railing, but doing so removed the quick climber. And so the railing must stay.
    BlackStoneJeweL and Cardnal like this.

Discussion

Share This Page