1. Final Touches

    Chronmeister
    Changes since last update:
    -removed flags/statues @ lower courtyard
    -removed some small details for frame rate
    -set all weapon timers to MM criteria
    -added 12 spawns
    -completely reworked cameras for all game types
    -interior of towers are now white with corresponding trim
    -changed light in basement to gold
    -removed sun aesthetic from blue side of basement and replaced it with a moon
    -Added second and third ball spawns for oddball and assault
    D4rkDeath likes this.
  2. Art Pass and Kill Boundary Fix

    Chronmeister
    This update is pretty big.

    -Added new aesthetics throughout map
    -Removed Hard Kill ceiling and replaced it with invisible blockers
    -added invisible barriers at fountains
    -fixed all Z fighting I could see
    SimmonsZore likes this.
  3. Polish

    Chronmeister
    I made a few small touch ups to the map(shifted a few blocks and fixed the lighting in a spot). Looking forward to bringing a new design to the table soon. I was going to make it a BTB, but I think I can make the map better if I redesign it for 4v4. I hope anyone who hasn't tried this map does because I doubt I will ever make anything that plays as good. I still have high hopes for the design and I will continue to do what I can with it in H5. I'd like to spruce it up even more, but...
  4. Added Assault Support, added Outro Cameras

    Chronmeister
    Made a few small aesthetic fixes
    Adjusted Flag Stands
    Added Assault
    Added Outro Cams
  5. Small aesthetic changes

    Chronmeister
    After getting some aesthetic suggestions from Preacher, I changed the texture on the ladder trellis at the triple ramps and changed the look of the fountains in the upper hallway. The fountains now have a backsplash and are all cobblestone texture which helped them stand out better and made the lighting glitch almost unnoticeable.
  6. Texture, Basement Aesthetic and Strongholds update

    Chronmeister
    I added a some aesthetics to the basement along with completely retexturing the map. Neutral Stronghold is now in the Upper Courtyard. Many pieces were swapped to maintain marble look on flooring.
  7. Big Changes

    Chronmeister
    I made some pretty big changes to the geometry in the Long Hall. I closed off the exit to Lower Courtyard and replaced it with a window. The room now has a Y fork and allows you to enter Red or Blue Tunnel which were also redesigned. I added some color to the map as well to help with orientation. The Upper Courtyard entrance to Middle Room has been replaced with a clamber jump/drop down. I hope you guys like the changes. :)
    qrrby likes this.
  8. Oddball Addition and MM weapon spawn timer update

    Chronmeister
    I added oddball to spawn in the Upper Courtyard between Scattershot and Needler. I also merged the spawn zones down the middle of the map for CTF and changed the SMG timer to comply with the 343 recommendations for Matchmaking. I'm still working on coming up with something to spruce up the bottom Long Hallway. I'm not sure what I should do though because anything I add will likely break up that ledge and I feel like segmenting that room at all would be a bad idea. I'll keep messing with...
  9. only way to change mistake on Download URL

    Chronmeister
    I cant change download URL unless I update map. I accidentally set it to load my File page instead of my Bookmarks so I'm updating to fix the download link. Sorry for the stupid mistake.