1. D4rkDeath
    D4rkDeath
    10/5,
    Version: 3.1
    I have followed this map since its release. Though I would like to see it connected to something, be it a few huge braces holding it up, or set out off of a cliffside somehow (I like immersion), I understand there may be budget restraints, but I encourage you to see if something might fit. I must say it is a massive success. The game play on this map is always exciting, fast paced, and unique. I could play this in matchmaking. As the author has taken feedback, but kept the map his own, this map has developed into something that I want to play when I think of Lockout or Guardian. Well done sir!
    1. Chronmeister
      Author's Response
      I think its gonna take an hour for me to stop smiling after reading this
  2. SimmonsZore
    SimmonsZore
    8/5,
    Version: 2.0
    Before I get into my review, I really enjoyed the map and personally feel it deserves more attention. That being said, let's begin:

    The Map hits the ascended with cod hit markers allover. The map is very pleasing to the eye and is simple enough to keep you from getting lost. The map is well balanced, keeping encounters open to different approaches.

    The map is almost iconic and would make for my 5 star if it wasn't for one thing, Flow. From Team Slayer, FFA, and Strongholds, all players move right to the huge open side of the map and stay there for most of the game. I never found myself moving down stairs for anything but invis. My games here all played the same.

    -go to lookout or mid room
    -wait for someone to run through courtyard
    -repeat

    The only exception to that was Strongholds, this maps strongest gametype. Overall. The map doesn't play as well as it looks. (But if it did...)
    1. Chronmeister
      Author's Response
      Sorry to hear you don't like how the map flows. From the gameplay vids I have seen, the upper hallways are used quite frequently in every match. Just because you choose to play a map a certain way doesn't mean that is the only way it can be played effectively. I appreciate the review, but I am proud of how the map flows more than anything, so hearing that someone has a problem with that aspect kinda baffles me.
  3. Chase Odle
    Chase Odle
    10/5,
    Version: 2.0
    Absolutely great great GREAT map. Simple, yet well thought out in design. Good power positions but with possibilities to flank those positions without having 5 million routes in and out. I love the little details, Imo you have found the perfect balance between simplicity and detail and that is hard to do!! Even the little glass pane at top mid looking down on camo gives top mid that little edge making it a power position, but love how you put rockets and camo at the bottom, bringing players below for key moments of the game. Love the routes, the sightlines and pretty much everything else. I really don't have anything bad to say about it. I hope to see it in matchmaking. 343 should take notes
  4. qrrby
    qrrby
    9/5,
    Version: 2.0
    Excellent map delving into fresh and simple asthetics. The big bow and arrow is even playable, I got a ground pound off you hiding up in it :)

    Beautifully keeps you coordinated in terms of map position; you'll never get lost once you play the map for more than a minute or two.

    Half star is reserved for weapon readability. I eventually found everything, but I feel like the light rifle could be moved and have 2 instead of 1, with a reduced clip. The way the zoom and hip fire work I could see some awesome base to base battles.

    All in all though, I can die happy knowing this map exists
    1. Chronmeister
      Author's Response
      I think you suggestion for the Lightrifle is good, especially now that I moved Scattershot down to Bottom Mid. I'll try adding one and placing them somewhere on the ledges outside the bases.
  5. NonstopSuperguy
    NonstopSuperguy
    9/5,
    Version: 1.0
    Played this in Max Extra's testing lobby. The map is big enough for solid 4v4 action, yet small enough for intense 2v2 carnage. This map looks incredible and would love to see it make it to matchmaking. Great job! :D
    1. Chronmeister
      Author's Response
      If this makes it to matchmaking I may start attending church. ;)