@Real_Quickk wrote a review for my map Rust Garden, suggesting that I convert it to function as an infection map as well. I took a liking to the idea and decided to run with it. Because Rust Garden was already at max item count on top of it being not completely suited for the gametype, I created a new version to function for infection solely. I'll list the specific differences for those familiar with Rust Garden here as well.
Thanks to all who checked out Rust Garden! Be sure to leave feedback here for this map so I can make improvements!
Original Map: http://www.forgehub.com/maps/the-rust-garden.2859/
Differences:
-Opened access to all surface level sections of the map
-Added extra pathing and travel options to improve flow
-Removed mine tunnel and end game room
-Removed RG intial spawn room
-Made vent in the Mine Building easier to access
-Players can now fully travel behind the Mine building
-Fixed issues with escaping the map
-Justified placement of most invisble blockers with physical blockers
-Increased detail work and cover around the map
-Fixed grey building killzone
-Removed door switch in Mine Building
-Added infection friendly weapons
-Fixed intro cinematic part 4 timer
-Fixed issue with players failing to render light on some walls
-Fixed issue where players couldn't fit in Mine Vent
-Removed invisible blockers in Mine Building Storage room