Each team spawns on one of 2 fully destructible pirate ships, the objective is to kill the enemy team first, and use the environments and objects on the pirate ships to do so.
You can shoot the enemy ships using the cannons, use the DMR on top of the main mast, or the grenade on the top of the foremast, or you can board the enemy ship using the man cannon and kill enemies using your sword, or take ravening sliver from the lower deck to be extra deadly.
In "Captain" gametype, players spawn with energy swords only, and with unlimited ammo. Players have increased health, which leads to more interesting sword fights and prevents easy, quick one-hit kills with the energy sword. Also, health does not regenerate, and the DMR reloading speed is decreased. This is to prevent camping with the DMR and getting easy kills from above, as the DMR has infinite ammo. Lastly, grenades damage and explosion radius is increased, because players' health had been buffed, and there are only 2 grenades on the map. Spartan abilities are disabled.
Download "Captain" gametype here:
https://www.halowaypoint.com/en-us/...KOBitran_1370b0bc-7cb0-4fec-a2ca-a4959ee30064
Note: I couldn't get the ships to move because of limitations in wood pallet blocks. I also couldn't make them bigger for the same reason.
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XenPorta 2 PRO
© Jason Axelrod from 8WAYRUN.COM