Warlock

4v4 Slayer

Map Description

  1. brune456
    Despite overwhelming evidence to the contrary, some stubbornly maintain that this structure was once a Forerunner arena.



    AND FOR classic halo 2 GAMETYPE FOR SLAYER- https://www.halowaypoint.com/en-au/games/halo-5-guardians/xbox-one/game-variants?lastModifiedFilter=Everything&sortOrder=BookmarkCount&page=1&gamertag=Brune456

    DOWNLOAD THE H2 ONE FOR TEAM SLAYER AND FFAH2 FOR FREE FOR ALL

    VIDEO LINK:

    http://xboxdvr.com/gamer/Brune456/video/16685608

    the map has been scaled down to original size but some hallways are a small bit larger

    supports 8 players, can run 16 players (four on each team not enough spawns for teams of 8v8) however this has not been tested

    feel free to leave anything that I may of missed and ill update it as soon as possible.

    also a little Easter egg on map just for fun
    best if you use the H2 game type which is on my game type file share there a ffa and team one there

Discussion

  1. Black Racher

    Black Racher Forerunner
    Senior Member

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    Really love the environment around ! Nice to see someone making an environment for the map and not just the map itself.

    But it seems you didn't work that much in the map itself... There's a little lack of details and textures. Try to take same sized blocks but more detailed.

    You know what ? If you want to create something absolutely awesome, go find the inspiration in the map High Citadel. There's a really great work on the map and I'm sure you could find something cool to do with it. It's also a work on the colours. To have something which work better, use a complementary colour of the blue so => orange/brown. Remember the colour of the Relic's structure in Halo 2. It's like this you should do. It could merge better with the environment.

    Also, maybe the fog is too strong and maybe too green. Try to change the colour in gray or reduce its opacity.

    There's job to do, but you did something important a lot of people miss : the life around the map. As you did it, and as you already have the base of your map, the only thing to do now is to make it more beautiful to watch.

    Tips : You put a lot of vegetation around the map, so you have something cool to create texture on the map by putting cork on some walls or on the ground, and grass too. Use some Alpin ground too, to create variations on the ground (some part of Warlock were in the water or destroyed, and there was ground instead of part of the structure in Halo 2).

    Also, sorry if I'm not always very clear, I try to be, but it's not easy to me to explain some ideas (I'm french).
     
  2. brune456

    brune456 Legendary

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    ok ill add some more details on the map and I was gonna add a waterfall but blocks ill have to delete some stuff
     
  3. JurassicWeeMan

    JurassicWeeMan Legendary
    Senior Member

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    I love the idea of dense forestry around the map!
     
  4. brune456

    brune456 Legendary

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    brune456 updated Warlock with a new update entry:

    Warlock 1.1

    Read the rest of this update entry...
     
  5. Zandril

    Zandril Promethean
    Forge Critic Senior Member

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    Day 63. People are still making and posting remakes of classic maps. Running low on food, water, and originality. It's been a week since I sent the distress signal. Still no sign of rescue.
     
    brune456 likes this.
  6. brune456

    brune456 Legendary

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    maybe when all the classic maps are made
     
  7. brune456

    brune456 Legendary

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  8. PharmaGangsta1

    PharmaGangsta1 Dr. Deathpit
    Senior Member

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    Hold up, weren't you like totally on board with classic remakes for a solid month or two?
     
  9. brune456

    brune456 Legendary

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  10. brune456

    brune456 Legendary

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  11. fame28

    fame28 Forgotten Treasure
    Senior Member

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    We played on the map, it has a lot of frame rate issues. There is also quite a bit of Z-fighting on the floors in the bases. The camo requires you to jump into the ledge to pick it up which isn't correct. A lot of uneven floors on the main ground, ditch the fire windows as they are confusing. Also the BR platforms need the pillars at the top of the ramps. The base walls where you land from the lifts should be redesigned also. It was pretty good otherwise!
     
    brune456 likes this.
  12. brune456

    brune456 Legendary

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    Okay, Thank you for your feedback. I will remove the fire windows and lower the amount of grass on the map which is probably causing all the frame rate issues. And thanks for reminding me about the pillars knew I had forgot something.
     

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