Gemini Remake
Gamer tag: SARIZON
Welp, I think it's safe to say that this was probably the most complicating map I've had to remake so far. One of things I wanted to really focus on was to recapture that High Charity atmosphere, and I think I got it as close to that feeling as I could with this object count limit. From the iconic tree, to the ALMIGHTY Timmy the Prophet, to the Forunner Dreadnought and city surrounding it, every aesthetic in this map is almost exact to the original.
Between the last update and this one, there was such a drastic change I had to make because of object count. Luckily, D3LTA V was able to compromise this and make designs such as the columns in the tree room. Even though the columns don't have as much detail, I think they fit the curvature designs from the covenant.
The map has been playtested with: Slayer, FFA Slayer, CTF, and Strongholds. All of which worked successfully.
The amount f players that were used were: 2v2, 4v4, and 5v5.
All players types work, though it's recommended you play with atleast 3-4 players on each team.
If you have any questions, feel free to ask me in the comments here!
Shoutout to D3LTA V for object count saving. Seriously, if you need some object space reduced, this guy can do it with ease haha.
Shoutout also to TheRunnerUp 32 for the Hologram Halo ring, and the idea for Timmy as the Prophet head.
Also big shoutout to anyone who came to playtest and give criticism to the map, seriously, you guys help a lot when making sure this map is as balanced as it can possibly be!
Have fun playing it guys!!!