1. Map Update 7

    ObsidianSpartan
    The blue lighting surrounding holographic interface in the indoor section was been tweaked. Some slight changes to glow, fall-off ratio etc. feedback has stated that there have been apparent frame-rate drops that occur near the area. Though they are rare, and not critical to gameplay, the area has been randomly tweaked in an attempt to prevent this error. The overall visuals of the interface remain unchanged.

    Spawn points have been rotated and directed so that they're not just slapped on the map for good measure; the spawning has been checked to determine whenever the map coverage is balanced and the chances of an unfair spawn kill is as low as possible.

    Soft kill boundaries near gravity hammer zone have been increased to stop map glitches. Props to anybody who noticed Olive, Timmy and Jimmy along the way down!
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