1. Map Update 3

    ObsidianSpartan
    SIGNIFICANT changes have been made based on community feedback and new update features.

    First and foremost, Villa has undergone a MAJOR visual overhaul. With access to the new textures, Villa is now more vibrant and vivid than ever, with each aspect of the map worked into to make it a more realistic and immersive experience, with details and materials that make it more of a place you'd want to call 'home'.
    Most of the floors and ceilings are upgraded with different wooden shades and textures, with more distinguished furniture and miscellaneous decoration to replace what was originally a more dull-designed arena. The wooden textures allow for a bigger variety of colour to integrate with the theme, mixing in light brown with white and red to create a unique and beautiful blend.
    Other than furniture, tables; desks; sinks etc have all been provided with new textures such as marble and concrete to enhance the luxurious vibe of the villa. Overall, the villa has upped its villa-game up.
    Other additions to the aesthetics include some minor details such as ceiling-to-floor columns near the entrance to provide a layout and strategy to gameplay.
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    As requested, the villa is lighted up more than it previously was before; many many lights have been carefully added to retain the balance in visual fidelity when traversing the map, and some sound effects have been added to amplify the atmosphere.
    Trash bags, bins, crates, cans, and other props added in to fill the more spacious gaps of the villa.
    The Brute Plasma Rifle makes it debut in villa, located on the middle platform in the central lounge.
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    Other than the inside, outdoor areas such as the courtyard have received the same visual treatment. That about wraps it up for this update (the biggest by far), which will most certainly create a new type of feeling than the version 1.0 that was initially released. Enjoy the additions and happy gaming!
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