1. Map Update 10

    ObsidianSpartan
    It has been a while since I've updated Villa, and so I have gone through it again to find ways to improve it. Here are some changes:

    Light bake on backdrop objects have been changed to improve light map budget.

    Certain aesthetic features deleted to decrease item limit.

    I have consistently tweaked with the central hologram area in hopes of fixing the frame rate issue that has stuck with the map since launch. Though I have tested, and an improvement is noticeable, it's still an issue I'm rather baffled to resolve.

    Rocks, trees and terrain have been shifted around slightly to experiment with atmosphere.

    I have plans to make significant changes to the outside area in the future. Feedback has suggested I perhaps narrow it down or remove it completely, but from my own preference, I want to keep it, but will definitely see how I can alter it.

    That's all for now, folks.
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