Ventricle

4v4 Slayer

Map Description

  1. WAR
    VENTRICLE is an arena style 2 base symmetrical map that promotes team shooting and fast paced gameplay. The use of evade is a unique feature on this map as most of the routes were designed to exploit the 120% player speed settings. Now this armor ability can match the navigational advantages of jetpack.
    Special Thanks: WALDO, Salty KoalaBear, Unoverrated, SevenOhThree, SE7EN, Erupt, Xzample (even though you hate this map), Keller, & more.
    II SEGA USA II likes this.

Discussion

  1. AquarianPhoenix

    AquarianPhoenix Forerunner

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    Oh my god...

    Those points where Evade is made to be used... You're a genius. They work flawlessly. good job! I'm very impressed! You should definitely include such things in future projects!
     
  2. Ticky

    Ticky Forerunner
    Senior Member

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    Wow, as AP said, very impressive. The evade jumps and the drop downs and ugggh so nice. Great Job!
     
  3. Psychoduck

    Psychoduck Spartan II
    343 Industries Cartographer Forge Critic Senior Member

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    Well this looks a lot better than it did when I tested it for the TG a few months ago. Hopefully you got all of the issues fixed, it certainly looks like it. Good work on this one.
     
  4. WAR

    WAR Cartographer
    The Creator Forge Critic

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    @Psychoduck
    Thanks for testing back then and giving me the critical feedback. I completely rebuilt the map away from the waterfall and have much better in game FR now. I also thought your suggestion to remove the center lift was logical. Spawn system could be better but at least no one's going swimming:)
     
  5. WhackyGordon

    WhackyGordon Forerunner

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    Wow - it's beautiful. It's a shame non-MLG MM is so anti-evade. This would be a nice addition to any playlist.
    Edit: any 4v4 playlist lol
     
  6. NONE YA BIZNUS

    NONE YA BIZNUS Promethean

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    Damn those evade tunnels are such a brilliant idea. I will probably try to replicate them, and fail horribly at it. And the rest of the map, is thought out well. It's not a map that lets you just walk anywhere, the crouch jumps and man cannons will probably be interesting to navigate during combat. Nice job, my good sir.
     
  7. ixamxcanadian

    ixamxcanadian Promethean

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    as cool as the tunnels and jumps for evade and jet pack may be i don't find them realistic. the fact that only certain people can take that route really takes away from a lot of the movement of the map and i don't see many sight lines. definitely a cool map but i don't know if those tunnels and jumps make it realistic for mlg or mm. keep up the awesome work
     
  8. WhackyGordon

    WhackyGordon Forerunner

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    Had a look at it last night. Absolutely beautiful. The evade ramps work nice, although it takes a tiny bit of learning in terms of the spot you need to start the evade from. They work nice as drop-downs even if you don't have an AA. Btw, @ixamxcanadian - there are plenty of other routes up to those platforms. The evade ramps are just nice short-cuts.

    Only problem I noticed was a little bit of z-fighting on the right hand side of the inside of the window frame.

    Other than that, the soft kills are placed well, the rest of the map is clean as a whistle, and the layout is beautiful. Reminds me of Renova for some reason.
     
  9. WALDO the lemon

    WALDO the lemon Legendary
    Forge Critic Senior Member

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    Hey, warholic my little apprentice. You finally released this old thing...

    It looks like it has changed a whole lot since I last saw it and definitely for the better. I hope you managed to get rid of the framerate drops that happened when looking form base to base. I've got holidays coming up so i'll be able to check it out.
     
  10. Noooooch

    Noooooch Forerunner
    Forge Critic Senior Member

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    Played a few games on this recently, Slayer and CTF.

    It's a pretty small two base and thus plays real fast. Map flow was decent, with players often migrating to what I assume are green and gold. The top mid platform was a little different since it had a hole in it, which was kinda cool.

    Spawning was kind of bad, particularly in CTF. I spawned behind players who had just pulled flags and had their backs turned to me. The maps' size may not allow safe static spawning...

    Your evade cubbies were kinda cool, but to be honest felt kind of gimmicky. I fell through the hole over the jet pack spawn a couple times, not sure if it's necessary. It would also be nice to include a few more ramps on the ground floor so we don't have to jump too often.

    The structure over the evade spawn was really high, felt a little too high. I mentioned this to you in game to which you responded that it didn't offer much LoS anywhere, which kind of contradicts the idea of a power position. Why give players a height advantage but then keep them from engaging anyone? Of course, that position would be too powerful with any LoS other than what it already has, so maybe you could lower it, and open it up a bit.

    I think with some re-working, this could be a solid two base fit for competitive gameplay.
     
  11. Robster95

    Robster95 Promethean
    Senior Member

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    very nice i dont usualy like MLG maps but this is impressive, from the look from the pictures it seems its fairly varied that youve got tight corridors but also fairly long good sniper stretches, so youve got to keep on edge download from me
     
  12. bullet2thehead9

    bullet2thehead9 Promethean
    Senior Member

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    This map is amazing. My friend oxitran gave me a veiw of this map not to long ago and I can say I am really impressed. There were a few thing that I saw that should get fixed-down a jetpack spawn there is a hole in the roof if you look up at the roof that is a near the wall made from ramps and the same goes for the ramp at the evade spawn and the mancannon are that's right after the evade ramp( there is holes in the wall in those 2 areas). Besides that this map is amazing and I love what you have done with the struts( the window)
     
  13. WAR

    WAR Cartographer
    The Creator Forge Critic

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    Thanks for the feedback BULLET, I've done a lot of testing now and found some bugs like the one's you've mentioned. I'm thinking of correcting them all and simultaneously releasing a slayer version once I finish my current project. I'm thinking of lowering the snipe tower (orange) and opening up the floor at bottom rocket spawn to introduce a lift system. People were running in there to recover and getting trapped a lot.
     
  14. RoboArtist

    RoboArtist Forerunner
    Senior Member

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    That was the most innovative thing i've ever seen with all the evade jumps and stuff. And pulling off a map as elaborate and symetrical as it is, quite a feat. I'll go ahead and download as soon as I jump back on reach. Grand job
     
  15. HOMY

    HOMY Forerunner
    Senior Member

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    This app is very good
    I had seen how they spent many hours have for this maps
    and finally has the big hassle was worth
    hat off to them they are one of the few that have impressed me forger
    make it more

    I would be very happy if they would accept me on xbl

    [br][/br]
    Edited by merge:


    (apologize for my bad english)
     
    #16 HOMY, Jun 27, 2012
    Last edited: Jun 27, 2012
  16. Shik

    Shik Forerunner

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    Holy ****, this map looks amazing, I'm going to store this for a game. Those evade jumps and pockets are really interesting. It looks like you incorporated little bits for each AA, I really do like it.
     
  17. A Legit Taco

    A Legit Taco Forerunner
    Senior Member

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    This map is very impressive. It's very smooth, clutter-free, and evade really makes this map shine. Spawning is alright, might need a few tweaks. Well done.
     
  18. Narfidy444

    Narfidy444 Promethean
    Senior Member

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    What you did with the evade is an amazing idea. I would love to see that implimented in future maps, And i would deffinantly love to see this map in the mlg playlist.

    :D
     
  19. Benzu Akamaru

    Benzu Akamaru Ancient
    Senior Member

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    From the video and everyone's comments, I expected this to be a godly sort of map, but when I played it for myself it was disappointing. I'm going to give mostly bad criticism, but I want to say right now that I like the map for the most part.

    The gameplay was not what I hoped. While a good deal of effort seems to have been put in making the map equipment-friendly, I felt that when I did get my hands on the evade or jetpack that all of the effort put into evade tunnels and jetpacking platforms were in vain because of the lack of practicality in an action packed game. The lack of ramps is unappreciated. Too much of the mobility of the map is exclusively executable via crouch-jump. It's nearly impossible to get where you need to go when you're being shot in the back and you've turned around to shoot back since it's difficult to aim and jump accurately while moving backwards at the same time.

    Also, I'm going to give two specific examples of two things in the map that seem off and I'm pretty sure that they're easily fixable. For one, jumping from the blue base to the top middle section is a bit too close of a jump for comfort. I usually fall. Falling makes players dislike your map because it makes them feel clumsy, and since a good deal of mobility is by crouch-jump, you've got a bunch of unhappy customers. For two, the giant hole in the top middle section cannot be jumped across without the use of equipment, but the jump is so close that I keep attempting it while hoping that I might make the jump "this time." I say you should either close the hole a tad bit so that the players actually can make the jump, or you should open the hole enough so that no one will attempt the jump and think that they will make it.

    Lastly, good job bro when it comes to the look of the map. Aesthetics are clean and organized. Nothing especially jumps out at me, but I guess nothing needs to. The open window should have glass or something covering it, because idiots will attempt to kill themselves just to see if they can... and they will succeed.

    7/10 Two notches above average
     

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