Gameplay:
-Now the "right side" vehicles no longer have a slight edge in quality
-Added 4 additional escape paths, now 6, for smaller vehicles (ghosts and gungeese)
-Added a mid named location volume
-Other minor layout changes
Asthetics:
-Added emergency lights in the garages
-Added white lights to show the vehicles more clearly
-Minor furniture changes to all garages (UNSC monitors, lights and a "desk")
Performance (Mostly forge)
-Removed 80% of grouped objects, now forge mode finally can run in 60 fps (phew)
And that's it for this update, mostly small changes but hopefully they make games even more fun to play. Please note that some of the teleporting bugs (vehicles teleporting in the same spot at the same time) cannot be fixed by me, only by 343.
Currently I'm working on mad max prefabs, however when I find some spare time I'll start working on modifying the layout (with new forerunner structures) to improve team-based matches (and add strongholts too). Cheers!