Valley Stones

8v8 Strongholds
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Map Description

  1. GamerPeepFreaks
    Valley Stones is a map I have been working on since my last release. This map is based in a Valley that has been set as training grounds for the UNSC. Inspiration has been taken from almost every original BTB Halo map (Blood Gultch, Valhalla, etc.). Fight your way through the beautiful valley of Everstone on planet 673-C in galaxy sector 50A.
    Enjoy intense gameplay on a 5 objective map, flank your way around the enemy or go 'head on' in this intense multiplayer experience.

    -Sniper in each spawn with sniper outlook.
    -Railgun with three shots to go anti-vehicle on each spawn
    -OS in Alley
    -Spartan Laser on Armory

    --5 Objectives. 1 in each spawn so even if you are capped out you have that one to get some points on.


    Credit for Armory in middle of map: iehann
    Armory was used as it was original plan to do so and his was just too good to pass up!

    ENJOY!
    ravenking91 and Ryouji Gunblade like this.

Discussion

  1. Ryouji Gunblade

    Ryouji Gunblade Legendary

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    This is a good foundation, but I think it would play even better if you could drive all the way around each main base. Are the rocks that block that path on each side really necessary? The interior of the main bases look like they could use some object use reduction, while increasing the aesthetic with new ones. Do you have a favorite UNSC base in the series? You could mimic its skin-deep design elements, while finding more useful structure to add. The man-cannon is okay, but it might do better in a different location. Maybe higher up?

    I think you could put more obvious mid to low power weaponry around the map too. Also the canyon water kills vehicles. You might want to put an invisible blocker in it or raise the natural floor to reduce its lethality.
     
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  2. GamerPeepFreaks

    GamerPeepFreaks Legendary
    Senior Member

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    Thanks! I have never been the best at bases as you can probably tell in the map, will try something out on the water, i wanted it to be something that would be hard to avoid and only players can go through but I'll see what i can do. Thanks!
     
  3. GamerPeepFreaks

    GamerPeepFreaks Legendary
    Senior Member

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    GamerPeepFreaks updated Valley Stones with a new update entry:

    Requested Changes Made!

    Read the rest of this update entry...
     
  4. Ryouji Gunblade

    Ryouji Gunblade Legendary

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    It's better now, good job. Some areas still stick out as needing an overhaul though. The sniper platform is thin and strangely doesn't touch the rock wall. You should also reinforce it with stuff. Similarly the man-cannon platform is raised, but it needs to be supported too. Maybe use a taller platform? The colored trim on the outside of the base is decent, but you should apply it to all of the main exterior corners and smooth out some of the hard 90˚ angles at the corners. The extra details like vents on the side should also be applied in a similar way to the back. I now noticed that some of the rocky terrain in the middle of the map could be difficult to traverse on with a vehicle. But maybe that's intentional. Don't be afraid to widen the map either, if necessary for more tank movement. The quickest route between the bases won't change.
     
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