I've adressed a few issues that were brought forward during testing on this map, Mainly the glare due to the lighting when facing blue base and the fact that on CTF it is difficult to traverse the middle of the map, in order to fix the latter issue the canisters in the middle of the map have been replaced with a new bunker, a two tier buliding with a lift in the center and several jump ups from both red and blue base, sniper now spawns on top of this bunker, along with an overshield on the...