1. Update 1.5

    ZG DarkVortex
    I've adressed a few issues that were brought forward during testing on this map, Mainly the glare due to the lighting when facing blue base and the fact that on CTF it is difficult to traverse the middle of the map, in order to fix the latter issue the canisters in the middle of the map have been replaced with a new bunker, a two tier buliding with a lift in the center and several jump ups from both red and blue base, sniper now spawns on top of this bunker, along with an overshield on the...
  2. Update 1.4

    ZG DarkVortex
    As suggested ive added bits of detail in the form of color to the map. Red base is now distinguished by a weathered red interior and a red stripe on the loading bay. And blue base is....thats right, righteously blue with the blue room and blue basement, I adaba dee daba dyed the whole map to help you get your bearings.
  3. Update 1.3

    ZG DarkVortex
    Update two? Already? Yes... i had some spare time. This time around ive added the new Bunker and blue tree house to the map, bringing some more close range engagement into the fold. In addition to this ive added lots asthetic updates in the form of signs and warnings posted around the map.