I've adressed a few issues that were brought forward during testing on this map, Mainly the glare due to the lighting when facing blue base and the fact that on CTF it is difficult to traverse the middle of the map, in order to fix the latter issue the canisters in the middle of the map have been replaced with a new bunker, a two tier buliding with a lift in the center and several jump ups from both red and blue base, sniper now spawns on top of this bunker, along with an overshield on the bottom. The lighting fix did change the overall look of the map and made it feel a little more grungy. Fog has been changed to correct some other visual issues and is now a factor when sniping long range on the map, though it shouldn't affect gameplay very much.