Introduction
The goal for Upward was to make a fast paced map that focuses on going up and going down.
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Making Upward
Upward was originally built for the Forgehub 1v1 contest and was designed for fast gameplay that uses gravity lifts to get around the map. Ultimately I scrapped the idea as the map was not playing well. After making Russet and hearing a lot of feedback from the whole community the one major thing that stuck out to me was that it was too large, so I wanted to go back and try to make this map work for 2v2 and 4v4 but have it play very fast. The original layout drawing can be found below, with the revised layout below that. Including some old pictures from the early blockouts of the map.
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Upward
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Weapon Layout
Overshield x1
Sniper x1
Plasma Pistol x1
Boltshot x2
Magnum x2
Light Rifle x2
DMR x2
Battle Rifle x2
SMG x2
Frag Grenades x4
Plasma Grenades x4
Splinter Grenade x1
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Supported Gametypes
Currently, Upward supports 4v4/2v2 Team Slayer, FFA, and Oddball with 8 players maximum.
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Shout Outs
Thanks to everyone who play tested the map for the past couple of months.
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Thank You for reading the post, be sure to give me any feedback on what you may want changed, or if you run into any problems when playing the map. Be sure to follow me on xbox (GT-Foge) for more project updates and stuff. Later Dudes/Dudettes
-Foge