The UNSC Sentinel was sent on a simple cargo run months ago. The last message received was nothing but distant screams. Still no word from the crew and their whereabouts are unknown. A rescue team has been deployed. Pray for their safety.
Played this last night in Ascend's Thursday 13 lobby. Its refreshing to play some standard infection. I feel there isn't enough out there! Initial thoughts were that the atmosphere was achieved really well and was consistent throughout the map. Love the winding ventilation and focused lighting to highlight certain aspects of areas. The lobby seemed to really enjoy it overall but that goes without a few remarks. I'd check on the elevator as we were having it go through the bottom floor and that didnt seem natural. Also, The upper floor amongst the vents and corridors could be tweaked slightly as the small room with two doors that open/close seemed to be a hot spot for camping and some wall decoration looked out of place. It would be cool to possibly have another route for just the zombies to get to the upper area other than the crate jump up and elevator. Overall though, a fun infection map with a solid atmosphere!
Yea. It's weird. In forge mode the scripts work perfect. In customers sometimes it lets you activate when you shouldn't and not activate when you should be able to. The sound sometimes are on when the game starts in customers. Which they shouldn't be either. Thanks though I had fun making it. And I'm gonna go and update a bit. Hopefully fix those scripts.
Ah. Ok. So I needed the sound for the doors to despawn on round start. Not match start. That makes sense
Awwwww shiiiit. Finally redemption. I been forging since day one. Feels good to be recognized brother. Thanks