Unlimited Budget Maps for Halo 3 MCC

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Map Description

  1. Faulk Smash
    UNLIMITED BUDGET + ORIGINAL MAP ITEMS!
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    Foundry: Default Foundry has scenery pieces, weapons and equipment scattered around. I (painstakingly) moved everything onto one side of Foundry, all organized. I could have put it out of the map, and out of the way, but I like my hair, and prefer to not lose it.

    - In one of the rooms of Foundry (the one on the same side as the windows), I've spawned in equipment and weapons that weren't already on Foundry to begin with. If these are deleted, you cannot get the ones you deleted back if there are none left on the map! So there is 1 of each of those objects. It's best to leave them there, make your map, then choose whether you want to move or delete them. If you Forge more of them (therefore meaning there is more than one on the map), you can delete the one(s) I've played in that room if you wish. I wouldn't advise it though, because if you place something, let's say a Fuel Rod in the map, then go and delete the one I placed, and accidentally delete the one you put down later on, you won't be able to put any down... This is reversible, but it's a whole other level of frustration to get it back. You basically have to tear down your map, until you get $1 more than what the object your trying to get back costs, then unlimited Budget it... then ontop of that, remake the 75% of the map you tore down to get it back... So needless to say, don't faulk up.

    Sandbox: Default Sandbox has scenery pieces, weapons, equipment and vehicles scattered around. Nothing of original Sandtrap's layout is moved (second level, aka the main level of Sandbox). This gives forgers the ability to Forge stress-free. Unless you're forging on the main level, in which case... Sorry.

    RUSTYNA1LZ unlimited budged every object that was already on Sandbox, and I unlimited budged everything that wasn't.

    If you choose to Forge in the Sky Bubble or the Crypt, note that once you're down to the last of any object (scenery, weapons, equipment, that kill ball you keep flying into, etc) and fly away from it, the object won't 'teleport' to you. So if you're in the Crypt and are trying to bring your last huge block down that Crypt hole, good luck... It won't allow you. A way to avoid this is to make sure you have more than 1 of any object at any time. If you can't, you can ghost merge to get things down easier. If you're in the Skybubble, you can drag the item past the sky bubble's grid floor barrier, and it will come up. It's still a pain in the ass though.

    Avalanche: Default Avalanche only has weapons and equipment (Thanks Bungie), so the work on Gnarllama and my end was little to none. Which is nice... Must be nice being a Halo 5 Forger huh...

    Anyways, made this one the same day as posting this, and absolutely everything is unlimited budged, and MOST of the original items are there. I had to delete a bunch of BRS and a couple of default bubble shields to squeeze out some money to spawn some vehicles. That said though, there is still one BR and one Bubble Shield on the map and they're unlimited budged so you can keep spawning them. Me deleting the default placed ones just takes away from the overall object limit, that you may hit (it takes a long time... in fact, you can spawn every single scenery object without hitting it, and a few teleporters).




    If you hit the object limit on any of these 3 maps, deleting original objects that were placed by Bungie WILL NOT give you extra items to work with. You're essentially just wasting 'extra' objects. So there is absolutely no point in doing so, unless you don't want random things outside the map for whatever reason (I get it though, some people just want their maps to be clean af. I too like to be clean). You CAN delete anything YOU yourself place, and 'get one item back', as you normally would forging.

    How to download:
    (Gamertag = 'Faulk Smash')

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Discussion

  1. RUSTYNA1LZ

    RUSTYNA1LZ Legendary

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    26 downloads.. wut? Also old map alert!
     

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