Unforgiven

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10

Map Description

  1. ANEVILSPAR7AN
    A 1-1 remake of Hang 'Em High.
    ANEVILSPAR7AN is back with another H:CE map. This time, it is Hang E'm High. I had decided to do this map for two reasons: #1. I haven't found an accurate remake thus far. #2. This is by far one of my favorite maps, easily top 3. Back when I was trying to find the correct scaling, I pitched to SmoknBrlz64 that we should co-forge. He said that we could, but wanted to use the High Noon aesthetic. I didn't want to do that, since I wanted a true 1-1 remake, so we decided to do our own versions. I have just finished this map, going from 3 different scales, to two different canvases, that weird angle on Blue tower and tedious amounts of time put into the signature tombstones, I present, Unforgiven.

    EDIT: I have made two different versions, Unforgiven is updated to current Matchmaking standards, while Hang 'Em High is the version that is as close to the CE original as possible. Tombstones are now party cups, since with the exception of being round, have the exact dimensions the CE tombstones have. This frees up a considerable amount of objects, as each tombstone originally had 5 pieces in them. This saves me in excess of 350 or so objects, which also gets rid of some minor screen lag in the far corners of the map, if the next update fixes object induced screen lag, then I might put the more correct versions of the tombstones down.

    Weapons: I use function over form for the weapon sets on Hang ' Em High, so I use the SMG and H:5 Rocket Launcher, as they are close approximates to the H:CE Assault Rifle and SPNKr Rocket Launcher respectively.

    Hang ' Em High:

    H:CE Pistol: 2x 4x clips 20sec
    Projection SMG: 2x 2 clips 20sec
    Rocket Launcher: 1x 1 clip 120sec
    Lawgiver Shotgun: 4x 1 clip 10sec set to Death/Deletion
    End of the Line Sniper Rifle: 1x 2 clips 180sec
    Needler: 3x 1 clip 10sec set to Death/Deletion
    Brute Plasma Rifle: 2x Full Charge 20sec

    Grenades:
    Frag: 16x 30sec set to Death/Deletion
    Plasma: 8x 30sec set to Death/Deletion

    Powerups:
    Overshield: 1x 120sec
    Active Camo: 1x 120sec

    Unforgiven:

    H:CE Pistol: 2x 0x clips 20sec
    Assault Rifle: 2x 2 clips 20sec
    SpnkR Rocket Launcher: 1x 1 clip 120sec on weapon pad
    Shotgun: 3x 0 clips 10sec set to Death/Deletion
    Sniper Rifle: 1x 2 clips 180sec on weapon pad
    Needler: 3x 1 clip 10sec set to Death/Deletion
    Brute Plasma Rifle: 2x Full Charge 20sec

    Grenades:
    Frag: 8x 30sec set to Death/Deletion
    Plasma: 4x 30sec set to Death/Deletion

    Powerups:
    Overshield: 1x 120sec
    Active Camo: 1x 120sec

    GT: ANEVILSPAR7AN

Recent Reviews

  1. LVLP Billiam LVLP Billiam
    10/5,
    Great map!! As far as I can tell, everything about this map is accurate, from the colors to the weapon spawns, and I can not find anything wrong. I played doubles, and it was extremely fun. You did a great job!
  2. SmoknBrlz64 SmoknBrlz64
    10/5,
    Having remade Hang 'Em High/High Noon myself, I can say that while not the most detailed, this map is hands down the most accurate recreation there will ever be in Halo 5, period. Everything down to the spawn locations, the positioning of the tombstones, and the ambient sounds near "blue tower" is in perfect harmony with the original. If you're looking for a serious does of nostalgia, look no further than Unforgiven!

Discussion

  1. Ryouji Gunblade

    Ryouji Gunblade Legendary

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    Dang! The nostalgic ceiling is great!
     
  2. JurassicWeeMan

    JurassicWeeMan Legendary
    Senior Member

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    Hands down most accurate representation of the classic Halo:CE Hang 'em High. However, what is with those small red/blue circles? I understand they are perhaps for team base identification, but please, please remove them, it looks out of place and is not in the original Halo: CE map.
     
  3. ANEVILSPAR7AN

    ANEVILSPAR7AN Forerunner
    Senior Member

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    Glad you like the map dude. The circles represent the glyphs from the original,
    what do you think I should replace them with?, I would've done the original glyphs, I however am out of objects.
     
  4. Hojnackii

    Hojnackii Legendary
    Senior Member

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    hey, whats your gt so i can bookmark this map?
     
  5. ANEVILSPAR7AN

    ANEVILSPAR7AN Forerunner
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    I have posted my GT at the bottom of the thread. Thanks for liking the map dude.
     
    Hojnackii likes this.
  6. ANEVILSPAR7AN

    ANEVILSPAR7AN Forerunner
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  7. JurassicWeeMan

    JurassicWeeMan Legendary
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    Ah! So apparently I did not notice the original CE hang em high map DOES in fact have those color markings. Hmm...well I would make them look more subdued with a less bright shade of the red/blue . Perhaps use a small circle...one that is plain grey or the color of the walls, and then have another, slightly bigger circle be the red/blue...this way you could make it look like a red/blue circle in the wall. Then add two red/blue blocks to make the crosshair symbol?
     
  8. ANEVILSPAR7AN

    ANEVILSPAR7AN Forerunner
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  9. Getting Ghost

    Getting Ghost Legendary

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    Attention [Very long post incoming]: I am here to lay out a few facts in regards to my suspicion toward this map possibly overlapping various assets from my remake after its original creation (Also, I have experienced someone taking a map from me already in Halo 5).

    I have started and last modified a remake for Halo CE's Hang Em High near the beginning of January for Halo 5. I created two versions, both on Alpine, one that mimicked the original visual aesthetics and the other looking more like High Noon's reiteration in Halo Reach. Although I was fairly close to finishing this remake, school prevented me from taking more time into the map near the end of the recreation period. Therefore, I was not able to officially publish or advertise a final product for this remake. In addition, I'd like to emphasize that even though a remake is automatically "unoriginal," the creator's internal interpretation of the original will initially evoke a unique spin on any map that is remade. A perfect example of this notion is the countless remakes of Halo 3's Guardian in Halo 5 that all look unique. But, I digress...

    After looking at many of the assets of this map, they look extremely similar to the design I used for my remake. For example, the tombstone cover pieces were something I noticed that all other remakes of Hang 'Em High/High Noon could not accomplish. After countless hours of testing numerous pieces for the shape, I eventually-- on accident, in fact-- was able to use a specific Breakout piece and angle it in a particular way to make the perfect shape and size of the tombstone. The exact asset, with the same look and positioning is found in this remake from ANEVILSPAR7AN. Credibility backs this and many other overlapping assets in his/her map by the fact that I last edited both of my maps back in early to mid January, 2016. Yet this map was published in late March. Moreover, both my map and their's are creates on Alpine with similarities in the pieces used for the walls and floors. I also should have some screenshots of my map from a while back on my XBL account, Getting Ghost, that had screenshots of work-in-progress of it.

    There should be two pics of it in this post I screenshotted from my file browser on Halo Waypoint:[​IMG]
    https://imgur.com/a/CuSJz

    I'm not accusing any one for an act of stealing ideas; Im well aware that in Halo 5, if you didnt publish a map anywhere, its practically someone elses. However, I am entitled enough to give recognition to my suspicion of the work within this remake.

    In closing, everyone in the Forge community knows-- even 343, themselves-- that 343 Industries should have put a detailed file info page within Halo 5 displaying a Forge map's Original Creator, those who have modified the map, and the date for created and last modified time stamps just like Halo Reach since Halo 5's Forge Release back in December. In additiom, every map that one creates shouldn't be considered to make up their entire File Share for public access and manipulation. As a Forger in this commnunity, I should have the ability to publish a map to my File Share and keep other maps for local use, similar, or better, to the way Reach had it. Regardless of ANEVILSPAR7AN stealing my work being true or not, it's unacceptable that I should even have to question someone else's work for my own. Like I said before, I've had a situation such as this happen to me before. I'm just glad I'm moving on to original maps, from now on.

    - Peter, out.
     
    #10 Getting Ghost, May 25, 2016
    Last edited: May 25, 2016
  10. ANEVILSPAR7AN

    ANEVILSPAR7AN Forerunner
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    I would be suspicious myself. A few things, I started this in mid February, the scale changed from 8 block, to 12 block, and then I just measured High Noon and the original to get that down pat. The Tombstones went through several evolutions as well. I have JDHarbs19 as a friend, one of the moving forces behind the remakes community since Reach, and IParanormal, an important member of Forgehub. I showed them, and several other people the bare skeleton as it was being built. I'm not denying that you have a legitimate concern, but I am providing evidence that what has happend is simply a coincidence. Is your map a true 1-1 high res remake, or is it rescaled for 5?
     
  11. Getting Ghost

    Getting Ghost Legendary

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    Thank you for the reply. My map was a true one to one remake; I no intention of upscaling any of the assets to a higher scaling. Maybe this all was a coincidence. In reality, me addressing this issue now doesn't change anything that is already set in place. Once again, thank you for sharing your side of the story and acknowledge my concern with sincerity. There isn't much more I'd like to say, but the fact that I posted my original posting is just another piece of the overall force to drive 343 to put in file information for Halo 5 before their last content update is released. Any suggestions as to how to get the word out to 343, themselves? Forums may not help, but do you think a tweet to Tom French regarding the effect of people stealing maps due to the absence of file information pages could help address the issue? Even considering this, I imagine people have already done the same thing, before.
     
  12. ANEVILSPAR7AN

    ANEVILSPAR7AN Forerunner
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    343 are already aware of the problem, but I haven't read anything regarding them fixing this.
     
  13. ANEVILSPAR7AN

    ANEVILSPAR7AN Forerunner
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  14. ANEVILSPAR7AN

    ANEVILSPAR7AN Forerunner
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    ANEVILSPAR7AN updated Unforgiven with a new update entry:

    General Update

    Read the rest of this update entry...
     

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