Undertow

4v4 Slayer

Map Description

  1. Chronmeister
    Undertow
    Players: 4-10
    Gametypes: Slayer, KOTH, CTF
    Power Weapons: Shotgun 90s noclip, Sniper Rifle x2 90s 1clip, Rocket Launcher 90s 1clip
    Powerups: Active Camo 90s

Discussion

  1. Chronmeister

    Chronmeister Blockhead
    Forge Critic Senior Member

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    I need help with CTF spawns. I have 3 respawn zones around each base and a flag away zone up to the halfway point. Maybe the respawn points and zones just need to be moved, but I am not seeing it. Every spawn is game specific too so changing things for CTF wouldn't be too much work, but I'd like it if someone with experience could take a look for me. Its in my fileshare.
     
  2. SecretSchnitzel

    SecretSchnitzel Donald Trump
    Forge Critic Senior Member

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    You've gotta use the gametype labels Flag_at_Home and Flag_Away (or whatever they're called) to get the static spawn function to work properly.
     
  3. A Haunted Army

    A Haunted Army Your Local Pessimist
    Forge Critic Senior Member

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    its ctf_res_zone and ctf_res_zone_away.
     
  4. Citizen Bovine

    Citizen Bovine Promethean

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    The trick jumps on this map are for real. This is going to be an insanely fun map to play with full teams.

    The custom purple lift you made, and obviously spent a ton of time on, looks awesome and I really think that since 95% of the map seems to be blocks, hence no performance issues, that you could spread that aesthetic around for a truly unique map.

    Could you tell us the game that the inspiration for this map came from?
     
  5. Chronmeister

    Chronmeister Blockhead
    Forge Critic Senior Member

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    Ive used the zones properly, I think i just need more. The map is small enough that if I spread out the team spawns, defending the flag should be much easier without getting spawn killed. I was just expecting the game to pick from 3 zones that were pretty close together and not spawn players in front of each other. I have like 8 respawn zones for each team now on their respective sides which should be enough to allow safe spawning.
     
  6. Citizen Bovine

    Citizen Bovine Promethean

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    Just select a Respawn Point, keep it set to neutral, and fly over the map hitting duplicate like a bombing run*. That always seems to help ;)

    *Don't do that lol
     
  7. Chronmeister

    Chronmeister Blockhead
    Forge Critic Senior Member

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    The map was inspired by Terrace from Advanced Warfare. It isn't a remake, but some of the layout is similar. I was really impressed when I first played that map with how well they used height variation without making the map a race for the top. I think I accomplished that here as well, but with a little less height variation because of the lack of double jump. I know how much some of the Halo community hates COD, but hopefully it won't deter them from trying out this map. I actually think it makes more sense, now that MCC is out, to remake maps from other games instead of just remaking old Halo maps that already are on disc. I understood the purpose in Halo 4, but unless the map is a Reach remake, I dont see the point now.
     
    a Chunk likes this.

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