Security junctions such as these assure that even in the event of containment breach the Halo ring’s substructure remains secure.
Note: The Weapon Icons used in this top down where used with permission from Ryan Scott Lee
http://ryanscottlee.com/index.html
The weapon icons not found on his website were edited out of Forge screenshots taken on black chromas.
Unanimity was made with the idea of a functional light bridge that players have the ability to activate for their team to storm the enemy base or to deactivate on their opponents. The bridge was inspired by the achivement in Halo Wars called Covenant "
Hot Drop" where players would deactivate the light bridge to drop enemy units to their deaths. The goal of this map was to capture a Halo 2/Halo Reach feel while still using all of Halo 5's Mechanics.
As you can see the Bridge has a what I like to call the "Stop Light" mechanic. During play tests players would often deactivate the bridge as soon as any enemy set foot on it. So My Idea was to have a safe period where the bridge can't be deactivated by players. Then have a caution period where the bridge can be deactivated by players before it's own timer runs out. Once said timer runs out players have about 2.5 seconds to make it to safety. I had a lot of trouble with getting this to work exactly as I wanted and so I've got to give huge shout out to DeafxVaterr. He Helped work out the kinks in my Scripts and got it running smoothly.
As you Can see I also scripted the colors of the mid base to change according to the bridge so that no matter what players wouldn't be able to forget about the bridge and would always know if the bridge would be ready for use. On top of this I also added audio cues that would help enforce this.
This map was made with CTF mainly in mind but to help ensure that other game modes felt good, it has several Gravity lifts and Man Cannons that were added for Slayer and Strongholds. One set of these Man Cannons are actually based on the Halo 3 Map Narrows, where if two players where to enter them at the same time they would knock into one another and wind up killing each outer. Another way I was able increase the speed of game play is a set of one-way teleporters at the heart of both teams bases, that when taken will teleport them into the heart of the middle base.
Special thanks to everyone who helped me playtest and refined this map
DeafxVaterr
Not Nick B
Alpha Seamoose
katsamucooper2
Afterfought
Raydio26
AlfalfaMale
All Seeing Sage
PraiseTheSuuns
II SEGA USA II
Scrubulba
The Dark Tower1
Nadekill1379
MadShoveler
Daocide
TIGRIT0316
And to Everyone else who helped playtest this map into the ground.
Also... I have a habit of hiding a Halo: CE Magnum as an Easter egg on each of my maps.
Note: For the sake of balance the Easter Egg is only obtainable through Slayer.
Please let me know what you think of the map. This has been a passion project for me since I first came up with the idea for my Adv. Level Design class.