Turbine

3v3 Slayer
9.3

Map Description

  1. Nollemaster
    Turbine
    A faithful remake of Halo 3 Guardian

    Description
    The UNSC Turbine project was commissioned to test small-scale wind energy in harsh environments. Platform 7 was deemed extremely suitable for adaptation into War Games.

    Development
    I set out to do a Guardian remake that was as faithful as possible to the original when it came to map geometry. This makes for some interesting gameplay which feels very familiar yet different due to the new jumps that are possible due to Halo 5's movement system. For aesthetics I had something completely different in mind: A lot of blue and orange tints while still maintaining that strong mystique that the original Guardian has. Oh and some wind turbines ;)

    The spawn locations and weapon spawns are also identical to its Halo 3 counterpart but due to the absence of some weapons in the Halo 5 sandbox I had to replace some of them. In the list below you can find the changes.

    Mauler -> Bolt Shot
    Spiker -> Supressor
    Gravity Hammer -> Plasma Caster
    Plasma Rifle -> Storm Rifle
    Brute Shot - > Hydra
    Shotgun -> Scattershot (Shotgun proved to be too OP in play tests)

    It's currently only set up for Slayer (and Breakout), I might add support for strongholds in the future.

    Download
    To download this map, add me on XBL and check my file share for the map Turbine.

    My gamertag is nollemaster

    Have fun playing the map. I'd love to hear feedback!

Recent Reviews

  1. goldboy33 goldboy33
    9/5,
    Very well done
  2. Hillel Hillel
    9/5,
    Very well done. I like it.
  3. Kai Kai
    10/5,
    Reveiw for version 1:

    I'd highly recommend that everyone has this as their Guardian remake because this is a fantastic remake with a new change of scenery. Plays extremely well with either classic H3 or default H5 settings.

    There are a few issues that I've noticed with the map after playing a few customs on it:
    The Plasma Caster is set to a ridiculously fast spawn time (5-10secs from last pick up). I'd suggest changing that to match that of the other power weapons on the map and while at it, check to see that none of the other weapons have similar spawn times when they aren't supposed to.
    You're able to get out of the map via Ground Pounding from elbow/camo to the cliff/windmill. I'd suggest adding hard killzones to the cliff area to prevent players from getting out of the map with weapons such as the Sniper (you can see most of map from the cliff). [Area 1] [Area2]
    Both the pockets next to Bottom Gold Lift are missing the extra piece of geometry in the corner that allowed you to jump from bottom to top. Maybe add something to these sections so that we can jump>clamber up to Top Gold. This is just a suggestion.
    Stronghold/Rotating hill support for additional FFA gametypes? :D

Discussion

  1. Kai

    Kai Legendary

    Messages:
    1
    Likes Received:
    0
    I'd highly recommend that everyone has this as their Guardian remake because this is a fantastic remake with a new change of scenery. Plays extremely well with either classic H3 or default H5 settings.

    There are a few issues that I've noticed with the map after playing a few customs on it:
    • The Plasma Caster is set to a ridiculously fast spawn time (5-10secs from last pick up). I'd suggest changing that to match that of the other power weapons on the map and while at it, check to see that none of the other weapons have similar spawn times when they aren't supposed to.
    • You're able to get out of the map via Ground Pounding from elbow/camo to the cliff/windmill. I'd suggest adding hard killzones to the cliff area to prevent players from getting out of the map with weapons such as the Sniper (you can see most of map from the cliff). [Area 1] [Area2]
    • Both the pockets next to Bottom Gold Lift are missing the extra piece of geometry in the corner that allowed you to jump from bottom to top. Maybe add something to these sections so that we can jump>clamber up to Top Gold. This is just a suggestion.
    • Stronghold/Rotating hill support for additional FFA gametypes? :D
     
  2. Turbine

    Turbine Guest

    I'm glad you like it a lot Kai! The feedback is really helpful, I'm fixing the issues you mentioned plus I'm adding some new stuff like embellishments and better lighting in some places but not anything too big. The gold jump was a priority of mine but I actually forgot to make one but that's definitely in next time, strongholds too!

    I'm planning to put up the updated version soon, be sure to check back here!
     
  3. Nollemaster

    Nollemaster Forerunner
    Senior Member

    Messages:
    20
    Likes Received:
    24
    Oops I posted as a guest but that was all me
     
  4. Nollemaster

    Nollemaster Forerunner
    Senior Member

    Messages:
    20
    Likes Received:
    24
    Nollemaster updated Turbine with a new update entry:

    Some small but important changes

    Read the rest of this update entry...
     
  5. Rangando

    Rangando Legendary

    Messages:
    3
    Likes Received:
    6
    Wow, I downloaded this off you last night and it's right up there with no God anywhere's halvalla remake as one of the best forges I've played.

    I am so impressed with this work. It doesn't feel like a forge to me at all. I love the whole concept of remaking the map with the same basic parameters, while adding a whole new flare and aesthetic to the map. The blue and orange light effects give this old map a lot of new life and make it feel like whole new one. I also liked that you chose the sunrise on glacier for this as it adds more of that blue and orange. The windmill and overhead pipes make it look like it has purpose as a real structure. Rather than just blocky floors and walls everywhere that look exactly the same, which I see in a lot of forge maps. I love the attention to detail with the lights and the decals around the map. The spacing all feels great. I wish all forge remakes had this move love and attention to detail. Too often people rush through them only using one kind of building material for the whole set. I would love to see more maps done this way. With that new twist added into these old maps. Giving them artistic color themes and using building materials that give it a professional look.

    My only gripe is that halo 5 has no damn split screen so I can play this with my little brother. We both think it's actually an improvement over the original in every way. Thanks for putting in the hours on this and making it the way you did. I've tried forge and can't wrap my head around it. None the less, I am inspired. I can't wait to see more of your work in the future. Out of all the other forgers around here right now, I'd like to see some reimaginings of either lockout or sanctuary by you the most. The ice pit you worked in for this one would serve well for lockout as well. I'd play that or sanctuary no matter where you built it though.

    Please keep them in mind for future projects.
     
    Nollemaster likes this.
  6. Nollemaster

    Nollemaster Forerunner
    Senior Member

    Messages:
    20
    Likes Received:
    24
    Thanks Rangando, I am really flattered! I'm especially glad you noticed and liked the detailing and lighting I did in and around the map, getting that blue-orange theme right was a really high priority for me.

    I'm also glad you're looking forward to my next work, you're setting the bar real high for me! I'm currently working on a new original map and I'm not considering doing more remakes (at the moment).

    And everyone can forge awesome maps! Being inspired is already half of the job (And time, lots of time!)
     

Share This Page