Triscity

8v8 Slayer

Map Description

  1. Melted Universe
    Gamer tag: Melted Universe / Storiedsquire
    Map name: Triscity

    Triscity is an urban themed 8v8 slayer map that also supports CTF. I originally layed out the streets / sidewalk and, then we started building the city from the bottom up. A big thanks to Storiedsquire for dedicating countless hours and attributing to much of the detail found in this map. The general make-up of this map consists of two symmetrical parking garages (red and blue) facing off in 3 square blocks of an asymmetrical city. The other buildings you may come across in this map are two gas stations, two "Anderson's Robotics" , a giant cinema, a bank, a hotel and a beautiful courtyard there are also two underground pipe areas that players can traverse using switches to open and close their pathways.

    Triscity includes many ways to attack your opponent including: one wraith, one scorpion, two gausshogs, two gun geese, two ghosts, two mongeese and two mantises.

    The weapons include: two plasma pistols, two DMRS, two Halo 2 battle rifles, two energy swords, two carbines, one plasma rifle, one saw, one shotgun, one sniper, one SPNKR and two of each grenade.

    Power-ups: two active camos and two overshields.

Discussion

  1. SimmonsZore

    SimmonsZore Promethean

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    More pics plox
     
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  2. D4rkDeath

    D4rkDeath Legendary
    Forge Critic Senior Member

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    I approve of this message.
     
  3. Melted Universe

    Melted Universe Legendary

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    Okay These are the best pics I could get to show off Triscity.

    * Please note this map has not been properly play tested enough yet and the weapons vehicles spawns and power-ups will likely be reworked.
     
  4. DC Valorstrike

    DC Valorstrike Forerunner
    Senior Member

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    Cons: Just played this map, some areas could use better pathing and others less confusing in others.
    -Notes from other forgers who played it, a bit too big could shrink down a little to better incorporate 16 players. Inconsistent theme with building designs. Also sight lines could use a bit of improvement

    Pros: Interesting urban layout, fun verticality, epic feel to the map, good segmentation on the map.
     
  5. Melted Universe

    Melted Universe Legendary

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    Thank you DC! I think you are the first person to really give me some solid feed back. It means a lot.
     
  6. ArturBloodshot

    ArturBloodshot The Architect
    Forge Critic Senior Member

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    The layout of this map has potential, but it's a huge map for 16 players. Also, the concept of an urban map is interesting but some buildings seem out of place. Also, it appears you just made a Lego city n added the same textures to everything.

    If you make the map smaller, with the budget you release, you can add accents and more details to the layout to make your map look more complex.

    The weapons placement are a little confusing, I didn't know there were an overshield. Try to adjust this and place some weapons pad to the key weapons.

    Like I said, this map has potential, but it needs a lot of work. :)
     
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  7. Melted Universe

    Melted Universe Legendary

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    I think if you played it a few more times and really learned the map you wouldn't think it was too big but I will see what I can do... Maybe if the cinematics really show the maps "secrets" it will play how it does in my head.

    Ps. The over shields are in the intro. o_O
     
  8. ArturBloodshot

    ArturBloodshot The Architect
    Forge Critic Senior Member

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    Sorry if I sounded a little rude, I just wanted to bring my feedback to the point.

    I didn't read the feedback DC gave to you before I posted mine. I played the map with him and he pointed out the same issues I did, so I don't know why the refutation. We're just trying to help you with the idea you've got, which as I said, it has potential.
     
  9. DC Valorstrike

    DC Valorstrike Forerunner
    Senior Member

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    Right I think it does need improvment, but using the word a "lot" of improvement can be a bit discouraging. It does need to be edited but it'll be worth it Melted.
    --- Double Post Merged, Jun 21, 2016 ---
    Also Melted, despite having a weapon or power up placement in the intro camera, some players such as myself can't always recognize a certain area we are only shown for a few seconds
     
  10. Melted Universe

    Melted Universe Legendary

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    I'm tryin. At first I was thinking more walls in the open areas. random big signs to block the lines of sight up top. maybe water tower? Idk I really wanna know what parts of the map looked out of place. I need pieces so it could help! But I honestly don't wanna do much shrinking unless I have to. I loved the feel of the map with the last test. And I think the timers I set on everything now will really fix where and when the action takes place.
     
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  11. DC Valorstrike

    DC Valorstrike Forerunner
    Senior Member

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    Sounds good man, we will be having our weekly Custom Game Night for The Gravemind Community Channel, so bring it then. I'd love to test it again, and point out the buildings I referenced. Here is a link to info regarding the game night. P.S. time is changed to 6:30p
    --- Double Post Merged, Jun 27, 2016 ---
    Hey Artur, if you also want to join the customs tmrw to help with feedback for the map, definitely come thru.
     

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