Trident

4v4 Breakout
5.0

Map Description

  1. 343 Industries
    Symmetrical map designed for the Breakout game mode.

Recent Reviews

  1. MrBamble MrBamble
    5/5,
    This map does a decent job implementing a power weapon to encourage map movement. The two attacking options on the Hydra [Tunnel or Mid’s jump up] really works well with the Paper, Rock, Scissors design of Breakout. Hydra also has nice variety from its pickup as far as aggressive in top mid, cautious in the enemy’s tunnel and low mid, or retreat through your tunnel. Hydra’s utility only really covers about 50% of the map falling apart in the House and low mid, making it useful but not necessary for a win. The map does not do well in the overall uselessness of the center mid and its use of long corridors and open areas outside of the House. With the design of Breakout, if it is a 1v2+ situation it’s nearly impossible to rally since the only area you can kill and disappear in is the house, which isn’t a very large area and is easily converged upon.

Discussion

  1. Buddy Jumps

    Buddy Jumps Jumpmaster
    Senior Member

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    I don't know about you guys, but I can see a face on the fourth picture (not the skull). :)
     
  2. WAR

    WAR Cartographer
    The Creator Forge Critic

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    Fun fact: Pro Player Ghostayame was given 1 day to design the blockout for this map.
     
  3. Buddy Jumps

    Buddy Jumps Jumpmaster
    Senior Member

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    I think for its quality it comes up far too often. I don't know if it's just me, but when I do play Breakout this map comes up 70% of the times which is not a good thing in my opinion.
     

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