1. Yekkou
    Yekkou
    8/5,
    Overall great map! Has some good movement and incentive to travel to the bottom. Weapon play felt balanced aside from the rockets. Possibly give it only one clip. There was also a time where I jumped off the top level by accident and didn't hit a death barrier, just landed on the rocks below. Great job though!
  2. SimmonsZore
    SimmonsZore
    8/5,
    Has that nice CE vibe every Halo veteran should know and love. The layout is easy to understand and master. A simple yet ingenious concept. This will be one of the maps I'm keeping bookmarked.
  3. SmartAlec13
    SmartAlec13
    8/5,
    Overall looks really cool. Does a good job of making an extremely cqc map work. It really is a full sized map, crammed into a tiny playspace. I think a bit more could be done with the environment, and some of the lighting is a bit too harsh for me. But overall sweet
  4. MidnightHinata
    MidnightHinata
    8/5,
    Clear visual design with a slight scent of Chiron TL-34 what with its maze like design, perfect little map for a classic free-for-all slayer match, The lack of an opening cinematic just removes slightly from the charm.
  5. The Totoro
    The Totoro
    10/5,
    I tried this yesterday with the creator in a group of about 6. It was really fun. Played slow like CE which i.m.o. is really great. I'm sure with 2 more people it would have made for a perfect 4v4 play. Great work!
  6. FuN Fortress
    FuN Fortress
    7/5,
    Running around through Transcendence, it's clear you have a fundamental understanding of some level design basics (no spawns facing walls, dead-ends). There are some things I would work on for improvement:

    Weapons: Weapons placed directly on walls can be handy for construction, but you might want to look into making them much more noticeable. Some kind of object to hold the weapon or place it against, or accents around it would do wonders to draw attention to them at every angle, instead of just being visible straight-on. Use your objects in creative ways, that they weren't intended to be used for (you can accomplish unique light effects by merging shield generator objects into walls, for example).

    Also on the topic of weapons, you will want to look into adjusting their spawn timers and ammunition.

    Boundaries: Another thing I'd work on is improving the kill zone system you're using. Stick to using as little as possible, while covering as much as possible. You're working with some very simple shapes, so you shouldn't be running into complicated situations where you need a lot of redundant boundaries (there is an area outside where you have multiple, small boundaries overlapping to accomplish what one, large one could be doing).

    Looking solid, though. Just keep working at those basic things, and look into adding details and flourishes to give your map some life and personality. Especially in key areas that you want to draw attention to.
  7. h0twing3
    h0twing3
    8/5,
    Transcendence is a unique CQC map that goes good with the choice of weapons on map you've chosen . I like what you did with the teleporters at both red and blue. But wouldn't mind seeing a Grav lift at each base from that drop down point. Great Job!