Infinite ammo snipers. Two parallel paths to the objectives. Low gravity. Final destination.
This is technically Assault. The player traits are weird and it's a non-standard map, but the principle is the same.
Cover your team's carrier as they race to deliver the package to UNSC Galaxy. The route from drop zone to pickup point is a hazardous, exposed pathway composed of free-floating rocks. One wrong step, one lucky enemy sniper, and it's back to square one. Oh, and the other team has the same task.
1.0 release. Feedback requested on:
- Player and carrier movement speed
- Length of pathways
- Availability of cover
Use with gametype: Orbital Kinetics