1. Deevius Bone
    Deevius Bone
    10/5,
    Version: 2016-12-22
    As someone who does enjoy octagon warm ups, I can say this map and gametype is definitely more fun and accomplishes the same goal admirably. This is really creative and is a great warm up, love how each map/round is a different challenge and skill set, aesthetics are awesome, no frame rate drops that I found. Top notch work, only thing I want is more more more!
  2. Katanga
    Katanga
    10/5,
    Version: 2016-12-22
    I finally got round to playing this map/gametype last night, and I felt compelled to come and gush a little.

    For a warm-up, I can see this being extremely effective for a wide variety of players. It provides an array of increasingly intricate map layouts that cater to consistently odd but effective weapon choices. I think to best explain the map i'll give some insight into the games I had on it.

    The map opening into a octagon made me roll my eyes a little at first. I personally don't get the appeal of octagons, but the short time limit and strong forging made it enjoyable enough.

    However to me the map really comes into its own on the second map. From here on the gametype challenges players to play with intelligence and intuition thanks to the small layouts and quick respawns.
    Do you attempt to spawn-trap and risk your power weapon due to your lower shield, or do you try and hold a position that did you well? On the flipside, upon respawn you can very often flank the opposing player with little difficulty. It's a good reminder that Halo pvp doesn't grind to a halt after each encounter, a fact that many 1v1 maps don't typically address.

    And, as the maps go on, your encounters change but never lose the depth that they had before. Sniper maps, maps that favor ground pounds, a frankly ingenious covenant section where holding back with a sword is optimal for once. It's great stuff.

    But to me the standout is Fury as a game mode. I've lost track of how many designs i've scrapped because they're too small or would have odd spawns, but those maps would be right at home here. It opens the door for purpose-built mini arenas, and I can imagine it will help players understand forging core map encounters a great deal.

    You can bet your ass i'll be looking at the design docs for Fury. Titan is an inspired bit of forging, and likewise Fury is an inspired bit of gametype design.
  3. Black Picture
    Black Picture
    10/5,
    Version: 2016-12-22
    by far one of the best warm ups in this game.